Revert "shared_ptr -> std::shared_ptr"

This reverts commit 7074f35e4b.
This commit is contained in:
void_17
2026-03-02 17:37:16 +07:00
parent 8a2a62ea1d
commit 119bff3514
1373 changed files with 12049 additions and 12049 deletions

View File

@@ -34,28 +34,28 @@ void ZombieRenderer::createArmorParts()
villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
}
int ZombieRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
int ZombieRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
{
std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
return HumanoidMobRenderer::prepareArmor(_mob, layer, a);
}
void ZombieRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
void ZombieRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
}
void ZombieRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
void ZombieRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
{
std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::additionalRendering(_mob, a);
}
void ZombieRenderer::swapArmor(std::shared_ptr<Zombie> mob)
void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
{
if (mob->isVillager())
{
@@ -80,9 +80,9 @@ void ZombieRenderer::swapArmor(std::shared_ptr<Zombie> mob)
humanoidModel = (HumanoidModel *) model;
}
void ZombieRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
void ZombieRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
{
std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting())
{
bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f);