@@ -15,16 +15,16 @@ int VillagerGolemRenderer::prepareArmor(VillagerGolemModel *villagerGolem, int l
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return -1;
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}
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void VillagerGolemRenderer::render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
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void VillagerGolemRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
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{
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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void VillagerGolemRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
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void VillagerGolemRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type Blaze rather than std::shared_ptr<Entity> we have here -
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// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
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// do some casting around instead
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std::shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob);
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shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob);
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MobRenderer::setupRotations(mob, bob, bodyRot, a);
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if (mob->walkAnimSpeed < 0.01) return;
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@@ -34,11 +34,11 @@ void VillagerGolemRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob,
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glRotatef(6.5f * triangleWave, 0, 0, 1);
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}
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void VillagerGolemRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
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void VillagerGolemRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type Blaze rather than std::shared_ptr<Entity> we have here -
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// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
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// do some casting around instead
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std::shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob);
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shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob);
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MobRenderer::additionalRendering(mob, a);
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if (mob->getOfferFlowerTick() == 0) return;
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Block a user