Revert "shared_ptr -> std::shared_ptr"

This reverts commit 7074f35e4b.
This commit is contained in:
void_17
2026-03-02 17:37:16 +07:00
parent 8a2a62ea1d
commit 119bff3514
1373 changed files with 12049 additions and 12049 deletions

View File

@@ -8,15 +8,15 @@ SpiderRenderer::SpiderRenderer() : MobRenderer(new SpiderModel(), 1.0f)
this->setArmor(new SpiderModel());
}
float SpiderRenderer::getFlipDegrees(std::shared_ptr<Mob> spider)
float SpiderRenderer::getFlipDegrees(shared_ptr<Mob> spider)
{
return 180;
}
int SpiderRenderer::prepareArmor(std::shared_ptr<Mob> _spider, int layer, float a)
int SpiderRenderer::prepareArmor(shared_ptr<Mob> _spider, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<Spider> spider = dynamic_pointer_cast<Spider>(_spider);
shared_ptr<Spider> spider = dynamic_pointer_cast<Spider>(_spider);
if (layer!=0) return -1;
MemSect(31);
@@ -40,7 +40,7 @@ int SpiderRenderer::prepareArmor(std::shared_ptr<Mob> _spider, int layer, float
{
// 4J - was 0xf0f0 but that looks like it is a mistake - maybe meant to be 0xf000f0 to enable both sky & block lighting? choosing 0x00f0 here instead
// as most likely replicates what the java game does, without breaking our lighting (which doesn't like UVs out of the 0 to 255 range)
int col = 0x00f0;
int col = 0x00f0;
int u = col % 65536;
int v = col / 65536;
@@ -52,10 +52,10 @@ int SpiderRenderer::prepareArmor(std::shared_ptr<Mob> _spider, int layer, float
return 1;
}
void SpiderRenderer::scale(std::shared_ptr<Mob> _mob, float a)
void SpiderRenderer::scale(shared_ptr<Mob> _mob, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<Spider> mob = dynamic_pointer_cast<Spider>(_mob);
shared_ptr<Spider> mob = dynamic_pointer_cast<Spider>(_mob);
float scale = mob->getModelScale();
glScalef(scale, scale, scale);
}