@@ -1,5 +1,5 @@
|
||||
#include "stdafx.h"
|
||||
#include "SlimeRenderer.h"
|
||||
#include "SlimeRenderer.h"
|
||||
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
|
||||
|
||||
SlimeRenderer::SlimeRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
|
||||
@@ -7,10 +7,10 @@ SlimeRenderer::SlimeRenderer(Model *model, Model *armor, float shadow) : MobRend
|
||||
this->armor = armor;
|
||||
}
|
||||
|
||||
int SlimeRenderer::prepareArmor(std::shared_ptr<Mob> _slime, int layer, float a)
|
||||
int SlimeRenderer::prepareArmor(shared_ptr<Mob> _slime, int layer, float a)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
std::shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
|
||||
shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
|
||||
|
||||
if (slime->isInvisible()) return 0;
|
||||
|
||||
@@ -32,10 +32,10 @@ int SlimeRenderer::prepareArmor(std::shared_ptr<Mob> _slime, int layer, float a)
|
||||
return -1;
|
||||
}
|
||||
|
||||
void SlimeRenderer::scale(std::shared_ptr<Mob> _slime, float a)
|
||||
void SlimeRenderer::scale(shared_ptr<Mob> _slime, float a)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
std::shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
|
||||
shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
|
||||
|
||||
float size = (float) slime->getSize();
|
||||
float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1);
|
||||
|
||||
Reference in New Issue
Block a user