@@ -13,10 +13,10 @@ SignRenderer::SignRenderer()
|
||||
signModel = new SignModel();
|
||||
}
|
||||
|
||||
void SignRenderer::render(std::shared_ptr<TileEntity> _sign, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
|
||||
void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
std::shared_ptr<SignTileEntity> sign = dynamic_pointer_cast<SignTileEntity>(_sign);
|
||||
shared_ptr<SignTileEntity> sign = dynamic_pointer_cast<SignTileEntity>(_sign);
|
||||
|
||||
Tile *tile = sign->getTile();
|
||||
|
||||
@@ -73,10 +73,10 @@ void SignRenderer::render(std::shared_ptr<TileEntity> _sign, double x, double y,
|
||||
{
|
||||
switch(dwLanguage)
|
||||
{
|
||||
case XC_LANGUAGE_KOREAN:
|
||||
case XC_LANGUAGE_KOREAN:
|
||||
case XC_LANGUAGE_JAPANESE:
|
||||
case XC_LANGUAGE_TCHINESE:
|
||||
msg = L"Censored";// In-game font, so English only
|
||||
msg = L"Censored";// In-game font, so English only
|
||||
break;
|
||||
default:
|
||||
msg = app.GetString(IDS_STRINGVERIFY_CENSORED);
|
||||
@@ -92,16 +92,16 @@ void SignRenderer::render(std::shared_ptr<TileEntity> _sign, double x, double y,
|
||||
{
|
||||
switch(dwLanguage)
|
||||
{
|
||||
case XC_LANGUAGE_KOREAN:
|
||||
case XC_LANGUAGE_KOREAN:
|
||||
case XC_LANGUAGE_JAPANESE:
|
||||
case XC_LANGUAGE_TCHINESE:
|
||||
msg = L"Awaiting Approval";// In-game font, so English only
|
||||
msg = L"Awaiting Approval";// In-game font, so English only
|
||||
break;
|
||||
default:
|
||||
msg = app.GetString(IDS_STRINGVERIFY_AWAITING_APPROVAL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (i == sign->GetSelectedLine())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user