@@ -23,20 +23,20 @@ private:
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static const wstring MATERIAL_NAMES[5];
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protected:
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virtual int prepareArmor(std::shared_ptr<Mob> _player, int layer, float a);
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virtual void prepareSecondPassArmor(std::shared_ptr<Mob> mob, int layer, float a);
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virtual int prepareArmor(shared_ptr<Mob> _player, int layer, float a);
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virtual void prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a);
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public:
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virtual void render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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protected:
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virtual void renderName(std::shared_ptr<Mob> _mob, double x, double y, double z);
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virtual void additionalRendering(std::shared_ptr<Mob> _mob, float a);
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virtual void scale(std::shared_ptr<Mob> _player, float a);
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virtual void renderName(shared_ptr<Mob> _mob, double x, double y, double z);
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virtual void additionalRendering(shared_ptr<Mob> _mob, float a);
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virtual void scale(shared_ptr<Mob> _player, float a);
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public:
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void renderHand();
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protected:
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virtual void setupPosition(std::shared_ptr<Mob> _mob, double x, double y, double z);
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virtual void setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
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virtual void setupPosition(shared_ptr<Mob> _mob, double x, double y, double z);
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virtual void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
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||||
private:
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virtual void renderShadow(std::shared_ptr<Entity> e, double x, double y, double z, float pow, float a); // 4J Added override
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||||
private:
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||||
virtual void renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a); // 4J Added override
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||||
};
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||||
Reference in New Issue
Block a user