@@ -13,7 +13,7 @@
|
||||
#include "..\Minecraft.World\net.minecraft.h"
|
||||
#include "..\Minecraft.World\StringHelpers.h"
|
||||
|
||||
const unsigned int PlayerRenderer::s_nametagColors[MINECRAFT_NET_MAX_PLAYERS] =
|
||||
const unsigned int PlayerRenderer::s_nametagColors[MINECRAFT_NET_MAX_PLAYERS] =
|
||||
{
|
||||
0xff000000, // WHITE (represents the "white" player, but using black as the colour)
|
||||
0xff33cc33, // GREEN
|
||||
@@ -46,10 +46,10 @@ unsigned int PlayerRenderer::getNametagColour(int index)
|
||||
return 0xFF000000;
|
||||
}
|
||||
|
||||
int PlayerRenderer::prepareArmor(std::shared_ptr<Mob> _player, int layer, float a)
|
||||
int PlayerRenderer::prepareArmor(shared_ptr<Mob> _player, int layer, float a)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player);
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player);
|
||||
|
||||
// 4J-PB - need to disable rendering armour for some special skins (Daleks)
|
||||
unsigned int uiAnimOverrideBitmask=player->getAnimOverrideBitmask();
|
||||
@@ -58,7 +58,7 @@ int PlayerRenderer::prepareArmor(std::shared_ptr<Mob> _player, int layer, float
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::shared_ptr<ItemInstance> itemInstance = player->inventory->getArmor(3 - layer);
|
||||
shared_ptr<ItemInstance> itemInstance = player->inventory->getArmor(3 - layer);
|
||||
if (itemInstance != NULL)
|
||||
{
|
||||
Item *item = itemInstance->getItem();
|
||||
@@ -108,11 +108,11 @@ int PlayerRenderer::prepareArmor(std::shared_ptr<Mob> _player, int layer, float
|
||||
|
||||
}
|
||||
|
||||
void PlayerRenderer::prepareSecondPassArmor(std::shared_ptr<Mob> _player, int layer, float a)
|
||||
void PlayerRenderer::prepareSecondPassArmor(shared_ptr<Mob> _player, int layer, float a)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player);
|
||||
std::shared_ptr<ItemInstance> itemInstance = player->inventory->getArmor(3 - layer);
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player);
|
||||
shared_ptr<ItemInstance> itemInstance = player->inventory->getArmor(3 - layer);
|
||||
if (itemInstance != NULL)
|
||||
{
|
||||
Item *item = itemInstance->getItem();
|
||||
@@ -127,14 +127,14 @@ void PlayerRenderer::prepareSecondPassArmor(std::shared_ptr<Mob> _player, int la
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
|
||||
void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
std::shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
|
||||
if(mob->hasInvisiblePrivilege()) return;
|
||||
|
||||
std::shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = item != NULL ? 1 : 0;
|
||||
if (item != NULL)
|
||||
{
|
||||
@@ -228,10 +228,10 @@ void PlayerRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, do
|
||||
|
||||
}
|
||||
|
||||
void PlayerRenderer::renderName(std::shared_ptr<Mob> _mob, double x, double y, double z)
|
||||
void PlayerRenderer::renderName(shared_ptr<Mob> _mob, double x, double y, double z)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
std::shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
|
||||
if (Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity
|
||||
&& !mob->isInvisibleTo(Minecraft::GetInstance()->player) ) // 4J-JEV: Todo, move to LivingEntityRenderer.
|
||||
@@ -256,7 +256,7 @@ void PlayerRenderer::renderName(std::shared_ptr<Mob> _mob, double x, double y, d
|
||||
{
|
||||
if ( app.GetGameSettings(eGameSetting_DisplayHUD)==0 )
|
||||
{
|
||||
// 4J-PB - turn off gamertag render
|
||||
// 4J-PB - turn off gamertag render
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -316,14 +316,14 @@ void PlayerRenderer::renderName(std::shared_ptr<Mob> _mob, double x, double y, d
|
||||
|
||||
}
|
||||
|
||||
void PlayerRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
|
||||
void PlayerRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
|
||||
{
|
||||
MobRenderer::additionalRendering(_mob,a);
|
||||
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
std::shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
|
||||
std::shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
|
||||
shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
|
||||
if (headGear != NULL)
|
||||
{
|
||||
// don't render the pumpkin for the skins
|
||||
@@ -426,9 +426,9 @@ void PlayerRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
|
||||
humanoidModel->renderCloak(1 / 16.0f,true);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
|
||||
if (item != NULL)
|
||||
{
|
||||
@@ -438,7 +438,7 @@ void PlayerRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
|
||||
|
||||
if (mob->fishing != NULL)
|
||||
{
|
||||
item = std::shared_ptr<ItemInstance>( new ItemInstance(Item::stick) );
|
||||
item = shared_ptr<ItemInstance>( new ItemInstance(Item::stick) );
|
||||
}
|
||||
|
||||
UseAnim anim = UseAnim_none;//null;
|
||||
@@ -521,7 +521,7 @@ void PlayerRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
|
||||
|
||||
}
|
||||
|
||||
void PlayerRenderer::scale(std::shared_ptr<Mob> player, float a)
|
||||
void PlayerRenderer::scale(shared_ptr<Mob> player, float a)
|
||||
{
|
||||
float s = 15 / 16.0f;
|
||||
glScalef(s, s, s);
|
||||
@@ -540,10 +540,10 @@ void PlayerRenderer::renderHand()
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerRenderer::setupPosition(std::shared_ptr<Mob> _mob, double x, double y, double z)
|
||||
void PlayerRenderer::setupPosition(shared_ptr<Mob> _mob, double x, double y, double z)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
std::shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
|
||||
if (mob->isAlive() && mob->isSleeping())
|
||||
{
|
||||
@@ -556,10 +556,10 @@ void PlayerRenderer::setupPosition(std::shared_ptr<Mob> _mob, double x, double y
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
|
||||
void PlayerRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
std::shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
|
||||
if (mob->isAlive() && mob->isSleeping())
|
||||
{
|
||||
@@ -574,11 +574,11 @@ void PlayerRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float
|
||||
}
|
||||
|
||||
// 4J Added override to stop rendering shadow if player is invisible
|
||||
void PlayerRenderer::renderShadow(std::shared_ptr<Entity> e, double x, double y, double z, float pow, float a)
|
||||
void PlayerRenderer::renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a)
|
||||
{
|
||||
if(app.GetGameHostOption(eGameHostOption_HostCanBeInvisible) > 0)
|
||||
{
|
||||
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
|
||||
if(player != NULL && player->hasInvisiblePrivilege()) return;
|
||||
}
|
||||
EntityRenderer::renderShadow(e,x,y,z,pow,a);
|
||||
|
||||
Reference in New Issue
Block a user