Revert "shared_ptr -> std::shared_ptr"

This reverts commit 7074f35e4b.
This commit is contained in:
void_17
2026-03-02 17:37:16 +07:00
parent 8a2a62ea1d
commit 119bff3514
1373 changed files with 12049 additions and 12049 deletions

View File

@@ -22,7 +22,7 @@ private:
static const int SEND_PLAYER_INFO_INTERVAL = 20 * 10; // 4J - brought forward from 1.2.3
// public static Logger logger = Logger.getLogger("Minecraft");
public:
vector<std::shared_ptr<ServerPlayer> > players;
vector<shared_ptr<ServerPlayer> > players;
private:
MinecraftServer *server;
@@ -51,60 +51,60 @@ private:
int sendAllPlayerInfoIn;
// 4J Added to maintain which players in which dimensions can receive all packet types
vector<std::shared_ptr<ServerPlayer> > receiveAllPlayers[3];
vector<shared_ptr<ServerPlayer> > receiveAllPlayers[3];
private:
std::shared_ptr<ServerPlayer> findAlivePlayerOnSystem(std::shared_ptr<ServerPlayer> currentPlayer);
shared_ptr<ServerPlayer> findAlivePlayerOnSystem(shared_ptr<ServerPlayer> currentPlayer);
public:
void removePlayerFromReceiving(std::shared_ptr<ServerPlayer> player, bool usePlayerDimension = true, int dimension = 0);
void addPlayerToReceiving(std::shared_ptr<ServerPlayer> player);
bool canReceiveAllPackets(std::shared_ptr<ServerPlayer> player);
void removePlayerFromReceiving(shared_ptr<ServerPlayer> player, bool usePlayerDimension = true, int dimension = 0);
void addPlayerToReceiving(shared_ptr<ServerPlayer> player);
bool canReceiveAllPackets(shared_ptr<ServerPlayer> player);
public:
PlayerList(MinecraftServer *server);
~PlayerList();
void placeNewPlayer(Connection *connection, std::shared_ptr<ServerPlayer> player, std::shared_ptr<LoginPacket> packet);
void placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet);
void setLevel(ServerLevelArray levels);
void changeDimension(std::shared_ptr<ServerPlayer> player, ServerLevel *from);
void changeDimension(shared_ptr<ServerPlayer> player, ServerLevel *from);
int getMaxRange();
bool load(std::shared_ptr<ServerPlayer> player); // 4J Changed return val to bool to check if new player or loaded player
bool load(shared_ptr<ServerPlayer> player); // 4J Changed return val to bool to check if new player or loaded player
protected:
void save(std::shared_ptr<ServerPlayer> player);
void save(shared_ptr<ServerPlayer> player);
public:
void validatePlayerSpawnPosition(std::shared_ptr<ServerPlayer> player); // 4J Added
void add(std::shared_ptr<ServerPlayer> player);
void move(std::shared_ptr<ServerPlayer> player);
void remove(std::shared_ptr<ServerPlayer> player);
std::shared_ptr<ServerPlayer> getPlayerForLogin(PendingConnection *pendingConnection, const wstring& userName, PlayerUID xuid, PlayerUID OnlineXuid);
std::shared_ptr<ServerPlayer> respawn(std::shared_ptr<ServerPlayer> serverPlayer, int targetDimension, bool keepAllPlayerData);
void toggleDimension(std::shared_ptr<ServerPlayer> player, int targetDimension);
void validatePlayerSpawnPosition(shared_ptr<ServerPlayer> player); // 4J Added
void add(shared_ptr<ServerPlayer> player);
void move(shared_ptr<ServerPlayer> player);
void remove(shared_ptr<ServerPlayer> player);
shared_ptr<ServerPlayer> getPlayerForLogin(PendingConnection *pendingConnection, const wstring& userName, PlayerUID xuid, PlayerUID OnlineXuid);
shared_ptr<ServerPlayer> respawn(shared_ptr<ServerPlayer> serverPlayer, int targetDimension, bool keepAllPlayerData);
void toggleDimension(shared_ptr<ServerPlayer> player, int targetDimension);
void tick();
bool isTrackingTile(int x, int y, int z, int dimension); // 4J added
void prioritiseTileChanges(int x, int y, int z, int dimension); // 4J added
void broadcastAll(std::shared_ptr<Packet> packet);
void broadcastAll(std::shared_ptr<Packet> packet, int dimension);
void broadcastAll(shared_ptr<Packet> packet);
void broadcastAll(shared_ptr<Packet> packet, int dimension);
wstring getPlayerNames();
public:
bool isWhiteListed(const wstring& name);
bool isOp(const wstring& name);
bool isOp(std::shared_ptr<ServerPlayer> player); // 4J Added
std::shared_ptr<ServerPlayer> getPlayer(const wstring& name);
std::shared_ptr<ServerPlayer> getPlayer(PlayerUID uid);
bool isOp(shared_ptr<ServerPlayer> player); // 4J Added
shared_ptr<ServerPlayer> getPlayer(const wstring& name);
shared_ptr<ServerPlayer> getPlayer(PlayerUID uid);
void sendMessage(const wstring& name, const wstring& message);
void broadcast(double x, double y, double z, double range, int dimension, std::shared_ptr<Packet> packet);
void broadcast(std::shared_ptr<Player> except, double x, double y, double z, double range, int dimension, std::shared_ptr<Packet> packet);
void broadcast(double x, double y, double z, double range, int dimension, shared_ptr<Packet> packet);
void broadcast(shared_ptr<Player> except, double x, double y, double z, double range, int dimension, shared_ptr<Packet> packet);
void broadcastToAllOps(const wstring& message);
bool sendTo(const wstring& name, std::shared_ptr<Packet> packet);
bool sendTo(const wstring& name, shared_ptr<Packet> packet);
// 4J Added ProgressListener *progressListener param and bDeleteGuestMaps param
void saveAll(ProgressListener *progressListener, bool bDeleteGuestMaps = false);
void whiteList(const wstring& playerName);
void blackList(const wstring& playerName);
// Set<String> getWhiteList(); / 4J removed
void reloadWhitelist();
void sendLevelInfo(std::shared_ptr<ServerPlayer> player, ServerLevel *level);
void sendAllPlayerInfo(std::shared_ptr<ServerPlayer> player);
void sendLevelInfo(shared_ptr<ServerPlayer> player, ServerLevel *level);
void sendAllPlayerInfo(shared_ptr<ServerPlayer> player);
int getPlayerCount();
int getPlayerCount(ServerLevel *level); // 4J Added
int getMaxPlayers();
@@ -113,7 +113,7 @@ public:
void setOverrideGameMode(GameType *gameMode);
private:
void updatePlayerGameMode(std::shared_ptr<ServerPlayer> newPlayer, std::shared_ptr<ServerPlayer> oldPlayer, Level *level);
void updatePlayerGameMode(shared_ptr<ServerPlayer> newPlayer, shared_ptr<ServerPlayer> oldPlayer, Level *level);
public:
void setAllowCheatsForAllPlayers(bool allowCommands);