Revert "shared_ptr -> std::shared_ptr"

This reverts commit 7074f35e4b.
This commit is contained in:
void_17
2026-03-02 17:37:16 +07:00
parent 8a2a62ea1d
commit 119bff3514
1373 changed files with 12049 additions and 12049 deletions

View File

@@ -49,18 +49,18 @@ void MultiplayerLocalPlayer::tick()
/*if((app.GetGameSettings(m_iPad,eGameSetting_PlayerVisibleInMap)!=0) != m_bShownOnMaps)
{
m_bShownOnMaps = (app.GetGameSettings(m_iPad,eGameSetting_PlayerVisibleInMap)!=0);
if (m_bShownOnMaps) connection->send( std::shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::SHOW_ON_MAPS) ) );
else connection->send( std::shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::HIDE_ON_MAPS) ) );
if (m_bShownOnMaps) connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::SHOW_ON_MAPS) ) );
else connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::HIDE_ON_MAPS) ) );
}*/
if (!level->hasChunkAt(Mth::floor(x), 0, Mth::floor(z))) return;
double tempX = x, tempY = y, tempZ = z;
LocalPlayer::tick();
//if( !minecraft->localgameModes[m_iPad]->isTutorial() || minecraft->localgameModes[m_iPad]->getTutorial()->canMoveToPosition(tempX, tempY, tempZ, x, y, z) )
if(minecraft->localgameModes[m_iPad]->getTutorial()->canMoveToPosition(tempX, tempY, tempZ, x, y, z))
{
{
sendPosition();
}
else
@@ -75,8 +75,8 @@ void MultiplayerLocalPlayer::sendPosition()
bool sprinting = isSprinting();
if (sprinting != lastSprinting)
{
if (sprinting) connection->send(std::shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_SPRINTING)));
else connection->send(std::shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SPRINTING)));
if (sprinting) connection->send(shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_SPRINTING)));
else connection->send(shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SPRINTING)));
lastSprinting = sprinting;
}
@@ -84,8 +84,8 @@ void MultiplayerLocalPlayer::sendPosition()
bool sneaking = isSneaking();
if (sneaking != lastSneaked)
{
if (sneaking) connection->send( std::shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_SNEAKING) ) );
else connection->send( std::shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SNEAKING) ) );
if (sneaking) connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_SNEAKING) ) );
else connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SNEAKING) ) );
lastSneaked = sneaking;
}
@@ -93,8 +93,8 @@ void MultiplayerLocalPlayer::sendPosition()
bool idle = isIdle();
if (idle != lastIdle)
{
if (idle) connection->send( std::shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_IDLEANIM) ) );
else connection->send( std::shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_IDLEANIM) ) );
if (idle) connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::START_IDLEANIM) ) );
else connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_IDLEANIM) ) );
lastIdle = idle;
}
@@ -110,26 +110,26 @@ void MultiplayerLocalPlayer::sendPosition()
bool rot = rydd != 0 || rxdd != 0;
if (riding != NULL)
{
connection->send( std::shared_ptr<MovePlayerPacket>( new MovePlayerPacket::PosRot(xd, -999, -999, zd, yRot, xRot, onGround, abilities.flying) ) );
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::PosRot(xd, -999, -999, zd, yRot, xRot, onGround, abilities.flying) ) );
move = false;
}
else
{
if (move && rot)
{
connection->send( std::shared_ptr<MovePlayerPacket>( new MovePlayerPacket::PosRot(x, bb->y0, y, z, yRot, xRot, onGround, abilities.flying) ) );
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::PosRot(x, bb->y0, y, z, yRot, xRot, onGround, abilities.flying) ) );
}
else if (move)
{
connection->send( std::shared_ptr<MovePlayerPacket>( new MovePlayerPacket::Pos(x, bb->y0, y, z, onGround, abilities.flying) ) );
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::Pos(x, bb->y0, y, z, onGround, abilities.flying) ) );
}
else if (rot)
{
connection->send( std::shared_ptr<MovePlayerPacket>( new MovePlayerPacket::Rot(yRot, xRot, onGround, abilities.flying) ) );
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket::Rot(yRot, xRot, onGround, abilities.flying) ) );
}
else
{
connection->send( std::shared_ptr<MovePlayerPacket>( new MovePlayerPacket(onGround, abilities.flying) ) );
connection->send( shared_ptr<MovePlayerPacket>( new MovePlayerPacket(onGround, abilities.flying) ) );
}
}
@@ -152,31 +152,31 @@ void MultiplayerLocalPlayer::sendPosition()
}
std::shared_ptr<ItemEntity> MultiplayerLocalPlayer::drop()
shared_ptr<ItemEntity> MultiplayerLocalPlayer::drop()
{
connection->send( std::shared_ptr<PlayerActionPacket>( new PlayerActionPacket(PlayerActionPacket::DROP_ITEM, 0, 0, 0, 0) ) );
connection->send( shared_ptr<PlayerActionPacket>( new PlayerActionPacket(PlayerActionPacket::DROP_ITEM, 0, 0, 0, 0) ) );
return nullptr;
}
void MultiplayerLocalPlayer::reallyDrop(std::shared_ptr<ItemEntity> itemEntity)
void MultiplayerLocalPlayer::reallyDrop(shared_ptr<ItemEntity> itemEntity)
{
}
void MultiplayerLocalPlayer::chat(const wstring& message)
{
connection->send( std::shared_ptr<ChatPacket>( new ChatPacket(message) ) );
connection->send( shared_ptr<ChatPacket>( new ChatPacket(message) ) );
}
void MultiplayerLocalPlayer::swing()
{
LocalPlayer::swing();
connection->send( std::shared_ptr<AnimatePacket>( new AnimatePacket(shared_from_this(), AnimatePacket::SWING) ) );
connection->send( shared_ptr<AnimatePacket>( new AnimatePacket(shared_from_this(), AnimatePacket::SWING) ) );
}
void MultiplayerLocalPlayer::respawn()
{
connection->send( std::shared_ptr<ClientCommandPacket>( new ClientCommandPacket(ClientCommandPacket::PERFORM_RESPAWN)));
connection->send( shared_ptr<ClientCommandPacket>( new ClientCommandPacket(ClientCommandPacket::PERFORM_RESPAWN)));
}
@@ -238,7 +238,7 @@ void MultiplayerLocalPlayer::onEffectRemoved(MobEffectInstance *effect)
void MultiplayerLocalPlayer::closeContainer()
{
connection->send( std::shared_ptr<ContainerClosePacket>( new ContainerClosePacket(containerMenu->containerId) ) );
connection->send( shared_ptr<ContainerClosePacket>( new ContainerClosePacket(containerMenu->containerId) ) );
inventory->setCarried(nullptr);
LocalPlayer::closeContainer();
}
@@ -286,7 +286,7 @@ void MultiplayerLocalPlayer::awardStatFromServer(Stat *stat, byteArray param)
void MultiplayerLocalPlayer::onUpdateAbilities()
{
connection->send(std::shared_ptr<PlayerAbilitiesPacket>(new PlayerAbilitiesPacket(&abilities)));
connection->send(shared_ptr<PlayerAbilitiesPacket>(new PlayerAbilitiesPacket(&abilities)));
}
bool MultiplayerLocalPlayer::isLocalPlayer()
@@ -294,7 +294,7 @@ bool MultiplayerLocalPlayer::isLocalPlayer()
return true;
}
void MultiplayerLocalPlayer::ride(std::shared_ptr<Entity> e)
void MultiplayerLocalPlayer::ride(shared_ptr<Entity> e)
{
bool wasRiding = riding != NULL;
LocalPlayer::ride(e);
@@ -324,7 +324,7 @@ void MultiplayerLocalPlayer::ride(std::shared_ptr<Entity> e)
updateRichPresence();
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
@@ -344,7 +344,7 @@ void MultiplayerLocalPlayer::ride(std::shared_ptr<Entity> e)
void MultiplayerLocalPlayer::StopSleeping()
{
connection->send( std::shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SLEEPING) ) );
connection->send( shared_ptr<PlayerCommandPacket>( new PlayerCommandPacket(shared_from_this(), PlayerCommandPacket::STOP_SLEEPING) ) );
}
// 4J Added
@@ -355,7 +355,7 @@ void MultiplayerLocalPlayer::setAndBroadcastCustomSkin(DWORD skinId)
#ifndef _CONTENT_PACKAGE
wprintf(L"Skin for local player %ls has changed to %ls (%d)\n", name.c_str(), customTextureUrl.c_str(), getPlayerDefaultSkin() );
#endif
if(getCustomSkin() != oldSkinIndex) connection->send( std::shared_ptr<TextureAndGeometryChangePacket>( new TextureAndGeometryChangePacket( shared_from_this(), app.GetPlayerSkinName(GetXboxPad()) ) ) );
if(getCustomSkin() != oldSkinIndex) connection->send( shared_ptr<TextureAndGeometryChangePacket>( new TextureAndGeometryChangePacket( shared_from_this(), app.GetPlayerSkinName(GetXboxPad()) ) ) );
}
void MultiplayerLocalPlayer::setAndBroadcastCustomCape(DWORD capeId)
@@ -365,5 +365,5 @@ void MultiplayerLocalPlayer::setAndBroadcastCustomCape(DWORD capeId)
#ifndef _CONTENT_PACKAGE
wprintf(L"Cape for local player %ls has changed to %ls\n", name.c_str(), customTextureUrl2.c_str());
#endif
if(getCustomCape() != oldCapeIndex) connection->send( std::shared_ptr<TextureChangePacket>( new TextureChangePacket( shared_from_this(), TextureChangePacket::e_TextureChange_Cape, app.GetPlayerCapeName(GetXboxPad()) ) ) );
if(getCustomCape() != oldCapeIndex) connection->send( shared_ptr<TextureChangePacket>( new TextureChangePacket( shared_from_this(), TextureChangePacket::e_TextureChange_Cape, app.GetPlayerCapeName(GetXboxPad()) ) ) );
}