Revert "shared_ptr -> std::shared_ptr"

This reverts commit 7074f35e4b.
This commit is contained in:
void_17
2026-03-02 17:37:16 +07:00
parent 8a2a62ea1d
commit 119bff3514
1373 changed files with 12049 additions and 12049 deletions

View File

@@ -25,32 +25,32 @@ public:
virtual void stopDestroyBlock() = 0;
virtual void render(float a);
virtual float getPickRange() = 0;
virtual void initPlayer(std::shared_ptr<Player> player);
virtual void initPlayer(shared_ptr<Player> player);
virtual void tick();
virtual bool canHurtPlayer() = 0;
virtual void adjustPlayer(std::shared_ptr<Player> player);
virtual bool useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
virtual bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0;
virtual void adjustPlayer(shared_ptr<Player> player);
virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0;
virtual std::shared_ptr<Player> createPlayer(Level *level);
virtual bool interact(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
virtual void attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
virtual std::shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, std::shared_ptr<Player> player);
virtual void handleCloseInventory(int containerId, std::shared_ptr<Player> player);
virtual shared_ptr<Player> createPlayer(Level *level);
virtual bool interact(shared_ptr<Player> player, shared_ptr<Entity> entity);
virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
virtual shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
virtual void handleCloseInventory(int containerId, shared_ptr<Player> player);
virtual void handleInventoryButtonClick(int containerId, int buttonId);
virtual bool isCutScene();
virtual void releaseUsingItem(std::shared_ptr<Player> player);
virtual void releaseUsingItem(shared_ptr<Player> player);
virtual bool hasExperience();
virtual bool hasMissTime();
virtual bool hasInfiniteItems();
virtual bool hasFarPickRange();
virtual void handleCreativeModeItemAdd(std::shared_ptr<ItemInstance> clicked, int i);
virtual void handleCreativeModeItemDrop(std::shared_ptr<ItemInstance> clicked);
virtual void handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int i);
virtual void handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked);
// 4J Stu - Added so we can send packets for this in the network game
virtual bool handleCraftItem(int recipe, std::shared_ptr<Player> player);
virtual void handleDebugOptions(unsigned int uiVal, std::shared_ptr<Player> player);
virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);
virtual void handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player);
// 4J Stu - Added for tutorial checks
virtual bool isInputAllowed(int mapping) { return true; }