From 0b1e51f620317e29666d6f3382a442544d783af6 Mon Sep 17 00:00:00 2001 From: Fayaz Shaikh <61674751+fayaz12g@users.noreply.github.com> Date: Mon, 2 Mar 2026 22:11:16 -0500 Subject: [PATCH] Cleaner implementation of support dynamic resizing aspect ratio (#228) * Add dynamic resolution * Clean up implementation * Use existing ints instead of new ones * Remove WM_SIZE argument (unecessary now that we directly use g_iScreenWidth and g_iScreenHeight) --- Minecraft.Client/glWrapper.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Minecraft.Client/glWrapper.cpp b/Minecraft.Client/glWrapper.cpp index 93b13d40..540271b9 100644 --- a/Minecraft.Client/glWrapper.cpp +++ b/Minecraft.Client/glWrapper.cpp @@ -48,12 +48,13 @@ void glLoadIdentity() RenderManager.MatrixSetIdentity(); } -extern UINT g_ScreenWidth; -extern UINT g_ScreenHeight; +extern int g_iScreenWidth; +extern int g_iScreenHeight; void gluPerspective(float fovy, float aspect, float zNear, float zFar) { - RenderManager.MatrixPerspective(fovy,aspect,zNear,zFar); + float dynamicAspect = (float)g_iScreenWidth / (float)g_iScreenHeight; + RenderManager.MatrixPerspective(fovy, dynamicAspect, zNear, zFar); } void glOrtho(float left,float right,float bottom,float top,float zNear,float zFar)