Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -64,7 +64,7 @@ int64_t System::nanoTime()
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// Using double to avoid 64-bit overflow during multiplication for long uptime
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// Precision is sufficient for ~100 days of uptime.
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return static_cast<int64_t>(static_cast<double>(counter.QuadPart) * 1000000000.0 / static_cast<double>(s_frequency.QuadPart));
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return (int64_t)((double)counter.QuadPart * 1000000000.0 / (double)s_frequency.QuadPart);
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#else
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return GetTickCount() * 1000000LL;
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#endif
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