Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -62,8 +62,8 @@ ZoneFile *ZonedChunkStorage::getZoneFile(int x, int z, bool create)
if ( !file.exists() )
{
if (!create) return nullptr;
HANDLE ch = CreateFile(wstringtofilename(file.getPath()), GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
if (!create) return NULL;
HANDLE ch = CreateFile(wstringtofilename(file.getPath()), GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
CloseHandle(ch);
}
@@ -76,7 +76,7 @@ ZoneFile *ZonedChunkStorage::getZoneFile(int x, int z, bool create)
zoneFile->lastUse = tickCount;
if (!zoneFile->containsSlot(slot))
{
if (!create) return nullptr;
if (!create) return NULL;
}
return zoneFile;
@@ -85,14 +85,14 @@ ZoneFile *ZonedChunkStorage::getZoneFile(int x, int z, bool create)
ZoneIo *ZonedChunkStorage::getBuffer(int x, int z, bool create)
{
ZoneFile *zoneFile = getZoneFile(x, z, create);
if (zoneFile == nullptr) return nullptr;
if (zoneFile == NULL) return NULL;
return zoneFile->getZoneIo(getSlot(x, z));
}
LevelChunk *ZonedChunkStorage::load(Level *level, int x, int z)
{
ZoneIo *zoneIo = getBuffer(x, z, false);
if (zoneIo == nullptr) return nullptr;
if (zoneIo == NULL) return NULL;
LevelChunk *lc = new LevelChunk(level, x, z);
lc->unsaved = false;