Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -43,7 +43,7 @@ void Witch::defineSynchedData()
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{
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Monster::defineSynchedData();
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getEntityData()->define(DATA_USING_ITEM, static_cast<byte>(0));
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getEntityData()->define(DATA_USING_ITEM, (byte) 0);
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}
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int Witch::getAmbientSound()
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@@ -63,7 +63,7 @@ int Witch::getDeathSound()
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void Witch::setUsingItem(bool isUsing)
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{
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getEntityData()->set(DATA_USING_ITEM, isUsing ? static_cast<byte>(1) : static_cast<byte>(0));
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getEntityData()->set(DATA_USING_ITEM, isUsing ? (byte) 1 : (byte) 0);
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}
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bool Witch::isUsingItem()
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@@ -96,10 +96,10 @@ void Witch::aiStep()
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shared_ptr<ItemInstance> item = getCarriedItem();
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setEquippedSlot(SLOT_WEAPON, nullptr);
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if (item != nullptr && item->id == Item::potion_Id)
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if (item != NULL && item->id == Item::potion_Id)
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{
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vector<MobEffectInstance *> *effects = Item::potion->getMobEffects(item);
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if (effects != nullptr)
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if (effects != NULL)
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{
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for(auto& effect : *effects)
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{
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@@ -124,18 +124,18 @@ void Witch::aiStep()
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{
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potion = PotionBrewing::POTION_ID_HEAL;
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}
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else if (random->nextFloat() < 0.25f && getTarget() != nullptr && !hasEffect(MobEffect::movementSpeed) && getTarget()->distanceToSqr(shared_from_this()) > 11 * 11)
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else if (random->nextFloat() < 0.25f && getTarget() != NULL && !hasEffect(MobEffect::movementSpeed) && getTarget()->distanceToSqr(shared_from_this()) > 11 * 11)
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{
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potion = PotionBrewing::POTION_ID_SWIFTNESS;
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}
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else if (random->nextFloat() < 0.25f && getTarget() != nullptr && !hasEffect(MobEffect::movementSpeed) && getTarget()->distanceToSqr(shared_from_this()) > 11 * 11)
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else if (random->nextFloat() < 0.25f && getTarget() != NULL && !hasEffect(MobEffect::movementSpeed) && getTarget()->distanceToSqr(shared_from_this()) > 11 * 11)
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{
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potion = PotionBrewing::POTION_ID_SWIFTNESS;
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}
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if (potion > -1)
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{
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setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::potion, 1, potion));
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setEquippedSlot(SLOT_WEAPON, shared_ptr<ItemInstance>( new ItemInstance(Item::potion, 1, potion)) );
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usingTime = getCarriedItem()->getUseDuration();
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setUsingItem(true);
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AttributeInstance *speed = getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
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@@ -198,7 +198,7 @@ void Witch::performRangedAttack(shared_ptr<LivingEntity> target, float power)
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{
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if (isUsingItem()) return;
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shared_ptr<ThrownPotion> potion = std::make_shared<ThrownPotion>(level, dynamic_pointer_cast<LivingEntity>(shared_from_this()), PotionBrewing::POTION_ID_SPLASH_DAMAGE);
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shared_ptr<ThrownPotion> potion = shared_ptr<ThrownPotion>( new ThrownPotion(level, dynamic_pointer_cast<LivingEntity>(shared_from_this()), PotionBrewing::POTION_ID_SPLASH_DAMAGE) );
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potion->xRot -= -20;
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double xd = (target->x + target->xd) - x;
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double yd = (target->y + target->getHeadHeight() - 1.1f) - y;
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