Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -6,7 +6,7 @@
WeighedTreasure::WeighedTreasure(int itemId, int auxValue, int minCount, int maxCount, int weight) : WeighedRandomItem(weight)
{
this->item = std::make_shared<ItemInstance>(itemId, 1, auxValue);
this->item = shared_ptr<ItemInstance>( new ItemInstance(itemId, 1, auxValue) );
this->minCount = minCount;
this->maxCount = maxCount;
}
@@ -22,7 +22,7 @@ void WeighedTreasure::addChestItems(Random *random, WeighedTreasureArray items,
{
for (int r = 0; r < numRolls; r++)
{
WeighedTreasure *treasure = static_cast<WeighedTreasure *>(WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items)));
WeighedTreasure *treasure = (WeighedTreasure *) WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items));
int count = treasure->minCount + random->nextInt(treasure->maxCount - treasure->minCount + 1);
if (treasure->item->getMaxStackSize() >= count)
@@ -48,7 +48,7 @@ void WeighedTreasure::addDispenserItems(Random *random, WeighedTreasureArray ite
{
for (int r = 0; r < numRolls; r++)
{
WeighedTreasure *treasure = static_cast<WeighedTreasure *>(WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items)));
WeighedTreasure *treasure = (WeighedTreasure *) WeighedRandom::getRandomItem(random, *((WeighedRandomItemArray *)&items));
int count = treasure->minCount + random->nextInt(treasure->maxCount - treasure->minCount + 1);
if (treasure->item->getMaxStackSize() >= count)