Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -25,7 +25,7 @@ int WaterlilyTile::getRenderShape()
void WaterlilyTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
{
if (source == nullptr || !source->instanceof(eTYPE_BOAT))
if (source == NULL || !source->instanceof(eTYPE_BOAT))
{
Bush::addAABBs(level, x, y, z, box, boxes, source);
}
@@ -33,7 +33,7 @@ void WaterlilyTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBL
AABB *WaterlilyTile::getAABB(Level *level, int x, int y, int z)
{
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(Tile::tlsIdxShape));
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if(tls->tileId != this->id) updateDefaultShape();
return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1);