Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -25,7 +25,7 @@ int WaterlilyTile::getRenderShape()
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void WaterlilyTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
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{
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if (source == nullptr || !source->instanceof(eTYPE_BOAT))
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if (source == NULL || !source->instanceof(eTYPE_BOAT))
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{
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Bush::addAABBs(level, x, y, z, box, boxes, source);
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}
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@@ -33,7 +33,7 @@ void WaterlilyTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBL
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AABB *WaterlilyTile::getAABB(Level *level, int x, int y, int z)
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{
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ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(Tile::tlsIdxShape));
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
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// 4J Stu - Added this so that the TLS shape is correct for this tile
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if(tls->tileId != this->id) updateDefaultShape();
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return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1);
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