Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -102,7 +102,7 @@ void VineTile::updateShape(LevelSource *level, int x, int y, int z, int forceDat
AABB *VineTile::getAABB(Level *level, int x, int y, int z)
{
return nullptr;
return NULL;
}
bool VineTile::mayPlace(Level *level, int x, int y, int z, int face)
@@ -259,7 +259,7 @@ testLoop: if(noSideSpread) break;
int edgeTile = level->getTile(x + Direction::STEP_X[testDirection], y, z + Direction::STEP_Z[testDirection]);
if (edgeTile == 0 || Tile::tiles[edgeTile] == nullptr)
if (edgeTile == 0 || Tile::tiles[edgeTile] == NULL)
{
// if the edge tile is air, we could possibly cling
// to something
@@ -371,7 +371,7 @@ int VineTile::getResourceCount(Random *random)
void VineTile::playerDestroy(Level *level, shared_ptr<Player>player, int x, int y, int z, int data)
{
if (!level->isClientSide && player->getSelectedItem() != nullptr && player->getSelectedItem()->id == Item::shears->id)
if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears->id)
{
player->awardStat(
GenericStats::blocksMined(id),
@@ -379,7 +379,7 @@ void VineTile::playerDestroy(Level *level, shared_ptr<Player>player, int x, int
);
// drop leaf block instead of sapling
popResource(level, x, y, z, std::make_shared<ItemInstance>(Tile::vine, 1, 0));
popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Tile::vine, 1, 0)));
}
else
{