Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -53,7 +53,7 @@ VillagerGolem::VillagerGolem(Level *level) : Golem(level)
void VillagerGolem::defineSynchedData()
{
Golem::defineSynchedData();
entityData->define(DATA_FLAGS_ID, static_cast<byte>(0));
entityData->define(DATA_FLAGS_ID, (byte) 0);
}
bool VillagerGolem::useNewAi()
@@ -68,11 +68,11 @@ void VillagerGolem::serverAiMobStep()
villageUpdateInterval = 70 + random->nextInt(50);
shared_ptr<Village> _village = level->villages->getClosestVillage(Mth::floor(x), Mth::floor(y), Mth::floor(z), Villages::MaxDoorDist);
village = _village;
if (_village == nullptr) clearRestriction();
if (_village == NULL) clearRestriction();
else
{
Pos *center = _village->getCenter();
restrictTo(center->x, center->y, center->z, static_cast<int>((float)_village->getRadius()) * 0.6f);
restrictTo(center->x, center->y, center->z, (int)((float)_village->getRadius()) * 0.6f);
}
}
@@ -234,17 +234,17 @@ void VillagerGolem::setPlayerCreated(bool value)
byte current = entityData->getByte(DATA_FLAGS_ID);
if (value)
{
entityData->set(DATA_FLAGS_ID, static_cast<byte>(current | 0x01));
entityData->set(DATA_FLAGS_ID, (byte) (current | 0x01));
}
else
{
entityData->set(DATA_FLAGS_ID, static_cast<byte>(current & ~0x01));
entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x01));
}
}
void VillagerGolem::die(DamageSource *source)
{
if (!isPlayerCreated() && lastHurtByPlayer != nullptr && village.lock() != nullptr)
if (!isPlayerCreated() && lastHurtByPlayer != NULL && village.lock() != NULL)
{
village.lock()->modifyStanding(lastHurtByPlayer->getName(), -5);
}
@@ -257,7 +257,7 @@ bool VillagerGolem::hurt(DamageSource *source, float dmg)
if (isPlayerCreated())
{
shared_ptr<Entity> entity = source->getDirectEntity();
if (entity != nullptr && entity->instanceof(eTYPE_PLAYER))
if (entity != NULL && entity->instanceof(eTYPE_PLAYER))
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if (!player->isAllowedToAttackPlayers()) return false;