Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -101,7 +101,7 @@ int VillagePieces::updatePieceWeight(list<PieceWeight *> *currentPieces)
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VillagePieces::VillagePiece *VillagePieces::findAndCreatePieceFactory(StartPiece *startPiece, VillagePieces::PieceWeight *piece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth)
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{
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VillagePieces::EPieceClass pieceClass = piece->pieceClass;
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VillagePiece *villagePiece = nullptr;
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VillagePiece *villagePiece = NULL;
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if (pieceClass == VillagePieces::EPieceClass_SimpleHouse)
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{
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@@ -148,7 +148,7 @@ VillagePieces::VillagePiece *VillagePieces::generatePieceFromSmallDoor(StartPiec
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int totalWeight = updatePieceWeight(startPiece->pieceSet);
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if (totalWeight <= 0)
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{
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return nullptr;
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return NULL;
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}
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int numAttempts = 0;
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@@ -168,7 +168,7 @@ VillagePieces::VillagePiece *VillagePieces::generatePieceFromSmallDoor(StartPiec
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}
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VillagePiece *villagePiece = findAndCreatePieceFactory(startPiece, piece, pieces, random, footX, footY, footZ, direction, depth);
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if (villagePiece != nullptr)
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if (villagePiece != NULL)
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{
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piece->placeCount++;
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startPiece->previousPiece = piece;
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@@ -186,29 +186,29 @@ VillagePieces::VillagePiece *VillagePieces::generatePieceFromSmallDoor(StartPiec
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// attempt to place a light post instead
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{
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BoundingBox *box = LightPost::findPieceBox(startPiece, pieces, random, footX, footY, footZ, direction);
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if (box != nullptr)
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if (box != NULL)
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{
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return new LightPost(startPiece, depth, random, box, direction);
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}
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delete box;
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}
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return nullptr;
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return NULL;
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}
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StructurePiece *VillagePieces::generateAndAddPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth)
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{
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if (depth > MAX_DEPTH)
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{
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return nullptr;
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return NULL;
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}
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if (abs(footX - startPiece->getBoundingBox()->x0) > 7 * 16 || abs(footZ - startPiece->getBoundingBox()->z0) > 7 * 16)
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{
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return nullptr;
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return NULL;
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}
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StructurePiece *newPiece = generatePieceFromSmallDoor(startPiece, pieces, random, footX, footY, footZ, direction, depth + 1);
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if (newPiece != nullptr)
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if (newPiece != NULL)
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{
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int x = (newPiece->boundingBox->x0 + newPiece->boundingBox->x1) / 2;
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int z = (newPiece->boundingBox->z0 + newPiece->boundingBox->z1) / 2;
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@@ -223,22 +223,22 @@ StructurePiece *VillagePieces::generateAndAddPiece(StartPiece *startPiece, list<
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}
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delete newPiece;
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}
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return nullptr;
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return NULL;
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}
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StructurePiece *VillagePieces::generateAndAddRoadPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth)
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{
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if (depth > BASE_ROAD_DEPTH + startPiece->villageSize)
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{
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return nullptr;
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return NULL;
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}
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if (abs(footX - startPiece->getBoundingBox()->x0) > 7 * 16 || abs(footZ - startPiece->getBoundingBox()->z0) > 7 * 16)
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{
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return nullptr;
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return NULL;
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}
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BoundingBox *box = StraightRoad::findPieceBox(startPiece, pieces, random, footX, footY, footZ, direction);
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if (box != nullptr && box->y0 > LOWEST_Y_POSITION)
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if (box != NULL && box->y0 > LOWEST_Y_POSITION)
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{
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StructurePiece *newPiece = new StraightRoad(startPiece, depth, random, box, direction);
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int x = (newPiece->boundingBox->x0 + newPiece->boundingBox->x1) / 2;
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@@ -255,12 +255,12 @@ StructurePiece *VillagePieces::generateAndAddRoadPiece(StartPiece *startPiece, l
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// 4J Stu - The dtor for newPiece will destroy box
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delete newPiece;
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}
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else if(box != nullptr)
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else if(box != NULL)
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{
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delete box;
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}
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return nullptr;
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return NULL;
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}
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VillagePieces::VillagePiece::VillagePiece()
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@@ -268,7 +268,7 @@ VillagePieces::VillagePiece::VillagePiece()
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heightPosition = -1;
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spawnedVillagerCount = 0;
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isDesertVillage = false;
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startPiece = nullptr;
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startPiece = NULL;
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// for reflection
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}
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@@ -278,7 +278,7 @@ VillagePieces::VillagePiece::VillagePiece(StartPiece *startPiece, int genDepth)
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isDesertVillage = false;
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spawnedVillagerCount = 0;
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this->startPiece = startPiece;
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if (startPiece != nullptr)
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if (startPiece != NULL)
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{
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this->isDesertVillage = startPiece->isDesertVillage;
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}
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@@ -311,7 +311,7 @@ StructurePiece *VillagePieces::VillagePiece::generateHouseNorthernLeft(StartPiec
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case Direction::EAST:
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return generateAndAddPiece(startPiece, pieces, random, boundingBox->x0 + zOff, boundingBox->y0 + yOff, boundingBox->z0 - 1, Direction::NORTH, getGenDepth());
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}
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return nullptr;
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return NULL;
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}
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StructurePiece *VillagePieces::VillagePiece::generateHouseNorthernRight(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff)
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@@ -327,7 +327,7 @@ StructurePiece *VillagePieces::VillagePiece::generateHouseNorthernRight(StartPie
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case Direction::EAST:
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return generateAndAddPiece(startPiece, pieces, random, boundingBox->x0 + zOff, boundingBox->y0 + yOff, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth());
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}
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return nullptr;
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return NULL;
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}
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int VillagePieces::VillagePiece::getAverageGroundHeight(Level *level, BoundingBox *chunkBB)
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@@ -357,7 +357,7 @@ bool VillagePieces::VillagePiece::isOkBox(BoundingBox *box, StartPiece *startRoo
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{
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bool bIsOk = false;
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if(box != nullptr)
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if(box != NULL)
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{
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if( box->y0 > LOWEST_Y_POSITION ) bIsOk = true;
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@@ -391,7 +391,7 @@ void VillagePieces::VillagePiece::spawnVillagers(Level *level, BoundingBox *chun
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{
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spawnedVillagerCount++;
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shared_ptr<Villager> villager = std::make_shared<Villager>(level, getVillagerProfession(i));
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shared_ptr<Villager> villager = shared_ptr<Villager>(new Villager(level, getVillagerProfession(i)));
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villager->moveTo(worldX + 0.5, worldY, worldZ + 0.5, 0, 0);
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level->addEntity(villager);
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}
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@@ -512,10 +512,10 @@ VillagePieces::Well::Well(StartPiece *startPiece, int genDepth, Random *random,
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void VillagePieces::Well::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
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{
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x0 - 1, boundingBox->y1 - 4, boundingBox->z0 + 1, Direction::WEST, getGenDepth());
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x1 + 1, boundingBox->y1 - 4, boundingBox->z0 + 1, Direction::EAST, getGenDepth());
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x0 + 1, boundingBox->y1 - 4, boundingBox->z0 - 1, Direction::NORTH, getGenDepth());
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x0 + 1, boundingBox->y1 - 4, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x0 - 1, boundingBox->y1 - 4, boundingBox->z0 + 1, Direction::WEST, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x1 + 1, boundingBox->y1 - 4, boundingBox->z0 + 1, Direction::EAST, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x0 + 1, boundingBox->y1 - 4, boundingBox->z0 - 1, Direction::NORTH, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x0 + 1, boundingBox->y1 - 4, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth());
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}
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bool VillagePieces::Well::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
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@@ -569,10 +569,10 @@ VillagePieces::StartPiece::StartPiece()
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// for reflection
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}
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VillagePieces::StartPiece::StartPiece(BiomeSource *biomeSource, int genDepth, Random *random, int west, int north, list<PieceWeight *> *pieceSet, int villageSize, Level *level) : Well(nullptr, 0, random, west, north)
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VillagePieces::StartPiece::StartPiece(BiomeSource *biomeSource, int genDepth, Random *random, int west, int north, list<PieceWeight *> *pieceSet, int villageSize, Level *level) : Well(NULL, 0, random, west, north)
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{
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isLibraryAdded = false; // 4J - added initialiser
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previousPiece = nullptr; // 4J - added initialiser
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previousPiece = NULL; // 4J - added initialiser
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this->biomeSource = biomeSource;
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this->pieceSet = pieceSet;
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this->villageSize = villageSize;
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@@ -628,8 +628,8 @@ void VillagePieces::StraightRoad::addChildren(StructurePiece *startPiece, list<S
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int depth = random->nextInt(5);
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while (depth < length - 8)
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{
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StructurePiece *piece = generateHouseNorthernLeft(static_cast<StartPiece *>(startPiece), pieces, random, 0, depth);
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if (piece != nullptr)
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StructurePiece *piece = generateHouseNorthernLeft((StartPiece *) startPiece, pieces, random, 0, depth);
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if (piece != NULL)
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{
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depth += Math::_max(piece->boundingBox->getXSpan(), piece->boundingBox->getZSpan());
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hasHouses = true;
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@@ -641,8 +641,8 @@ void VillagePieces::StraightRoad::addChildren(StructurePiece *startPiece, list<S
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depth = random->nextInt(5);
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while (depth < length - 8)
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{
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StructurePiece *piece = generateHouseNorthernRight(static_cast<StartPiece *>(startPiece), pieces, random, 0, depth);
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if (piece != nullptr)
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StructurePiece *piece = generateHouseNorthernRight((StartPiece *) startPiece, pieces, random, 0, depth);
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if (piece != NULL)
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{
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depth += Math::_max(piece->boundingBox->getXSpan(), piece->boundingBox->getZSpan());
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hasHouses = true;
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@@ -655,16 +655,16 @@ void VillagePieces::StraightRoad::addChildren(StructurePiece *startPiece, list<S
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switch (orientation)
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{
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case Direction::NORTH:
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x0 - 1, boundingBox->y0, boundingBox->z0, Direction::WEST, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x0 - 1, boundingBox->y0, boundingBox->z0, Direction::WEST, getGenDepth());
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break;
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case Direction::SOUTH:
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x0 - 1, boundingBox->y0, boundingBox->z1 - 2, Direction::WEST, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x0 - 1, boundingBox->y0, boundingBox->z1 - 2, Direction::WEST, getGenDepth());
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break;
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case Direction::EAST:
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x1 - 2, boundingBox->y0, boundingBox->z0 - 1, Direction::NORTH, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x1 - 2, boundingBox->y0, boundingBox->z0 - 1, Direction::NORTH, getGenDepth());
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break;
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case Direction::WEST:
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x0, boundingBox->y0, boundingBox->z0 - 1, Direction::NORTH, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x0, boundingBox->y0, boundingBox->z0 - 1, Direction::NORTH, getGenDepth());
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break;
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}
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}
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@@ -673,16 +673,16 @@ void VillagePieces::StraightRoad::addChildren(StructurePiece *startPiece, list<S
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switch (orientation)
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{
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case Direction::NORTH:
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x1 + 1, boundingBox->y0, boundingBox->z0, Direction::EAST, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x1 + 1, boundingBox->y0, boundingBox->z0, Direction::EAST, getGenDepth());
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break;
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case Direction::SOUTH:
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x1 + 1, boundingBox->y0, boundingBox->z1 - 2, Direction::EAST, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x1 + 1, boundingBox->y0, boundingBox->z1 - 2, Direction::EAST, getGenDepth());
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break;
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case Direction::EAST:
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x1 - 2, boundingBox->y0, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x1 - 2, boundingBox->y0, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth());
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break;
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case Direction::WEST:
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generateAndAddRoadPiece(static_cast<StartPiece *>(startPiece), pieces, random, boundingBox->x0, boundingBox->y0, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth());
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generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x0, boundingBox->y0, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth());
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break;
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}
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}
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@@ -696,7 +696,7 @@ BoundingBox *VillagePieces::StraightRoad::findPieceBox(StartPiece *startPiece, l
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, 0, 0, 0, width, 3, length, direction);
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if (isOkBox(box, startPiece) && StructurePiece::findCollisionPiece(pieces, box) == nullptr)
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if (isOkBox(box, startPiece) && StructurePiece::findCollisionPiece(pieces, box) == NULL)
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{
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return box;
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}
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@@ -704,7 +704,7 @@ BoundingBox *VillagePieces::StraightRoad::findPieceBox(StartPiece *startPiece, l
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length -= 7;
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}
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return nullptr;
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return NULL;
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}
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bool VillagePieces::StraightRoad::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
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@@ -753,10 +753,10 @@ VillagePieces::SimpleHouse *VillagePieces::SimpleHouse::createPiece(StartPiece *
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, 0, 0, 0, width, height, depth, direction);
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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}
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return new SimpleHouse(startPiece, genDepth, random, box, direction);
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@@ -880,10 +880,10 @@ VillagePieces::SmallTemple *VillagePieces::SmallTemple::createPiece(StartPiece *
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, 0, 0, 0, width, height, depth, direction);
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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}
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return new SmallTemple(startPiece, genDepth, random, box, direction);
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@@ -1022,10 +1022,10 @@ VillagePieces::BookHouse *VillagePieces::BookHouse::createPiece(StartPiece *star
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, 0, 0, 0, width, height, depth, direction);
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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}
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return new BookHouse(startPiece, genDepth, random, box, direction);
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@@ -1178,10 +1178,10 @@ VillagePieces::SmallHut *VillagePieces::SmallHut::createPiece(StartPiece *startP
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, 0, 0, 0, width, height, depth, direction);
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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}
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return new SmallHut(startPiece, genDepth, random, box, direction);
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@@ -1284,10 +1284,10 @@ VillagePieces::PigHouse *VillagePieces::PigHouse::createPiece(StartPiece *startP
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, 0, 0, 0, width, height, depth, direction);
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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}
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return new PigHouse(startPiece, genDepth, random, box, direction);
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@@ -1429,10 +1429,10 @@ VillagePieces::TwoRoomHouse *VillagePieces::TwoRoomHouse::createPiece(StartPiece
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, 0, 0, 0, width, height, depth, direction);
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||||
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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||||
}
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||||
|
||||
return new TwoRoomHouse(startPiece, genDepth, random, box, direction);
|
||||
@@ -1619,10 +1619,10 @@ VillagePieces::Smithy *VillagePieces::Smithy::createPiece(StartPiece *startPiece
|
||||
{
|
||||
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, 0, 0, 0, width, height, depth, direction);
|
||||
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
|
||||
{
|
||||
delete box;
|
||||
return nullptr;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return new Smithy(startPiece, genDepth, random, box, direction);
|
||||
@@ -1790,10 +1790,10 @@ VillagePieces::Farmland *VillagePieces::Farmland::createPiece(StartPiece *startP
|
||||
{
|
||||
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, 0, 0, 0, width, height, depth, direction);
|
||||
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
|
||||
{
|
||||
delete box;
|
||||
return nullptr;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return new Farmland(startPiece, genDepth, random, box, direction);
|
||||
@@ -1902,10 +1902,10 @@ VillagePieces::DoubleFarmland *VillagePieces::DoubleFarmland::createPiece(StartP
|
||||
{
|
||||
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, 0, 0, 0, width, height, depth, direction);
|
||||
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
|
||||
{
|
||||
delete box;
|
||||
return nullptr;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return new DoubleFarmland(startPiece, genDepth, random, box, direction);
|
||||
@@ -1983,10 +1983,10 @@ BoundingBox *VillagePieces::LightPost::findPieceBox(StartPiece *startPiece, list
|
||||
{
|
||||
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, 0, 0, 0, width, height, depth, direction);
|
||||
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
|
||||
{
|
||||
delete box;
|
||||
return nullptr;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return box;
|
||||
|
||||
Reference in New Issue
Block a user