Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -25,7 +25,7 @@ Village::Village()
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golemCount = 0;
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noBreedTimer = 0;
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level = nullptr;
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level = NULL;
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}
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Village::Village(Level *level)
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@@ -69,9 +69,9 @@ void Village::tick(int tick)
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if (golemCount < idealGolemCount && doorInfos.size() > 20 && level->random->nextInt(7000) == 0)
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{
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Vec3 *spawnPos = findRandomSpawnPos(center->x, center->y, center->z, 2, 4, 2);
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if (spawnPos != nullptr)
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if (spawnPos != NULL)
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{
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shared_ptr<VillagerGolem> vg = std::make_shared<VillagerGolem>(level);
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shared_ptr<VillagerGolem> vg = shared_ptr<VillagerGolem>( new VillagerGolem(level) );
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vg->setPos(spawnPos->x, spawnPos->y, spawnPos->z);
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level->addEntity(vg);
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++golemCount;
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@@ -103,7 +103,7 @@ Vec3 *Village::findRandomSpawnPos(int x, int y, int z, int sx, int sy, int sz)
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if (!isInside(xx, yy, zz)) continue;
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if (canSpawnAt(xx, yy, zz, sx, sy, sz)) return Vec3::newTemp(xx, yy, zz);
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}
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return nullptr;
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return NULL;
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}
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bool Village::canSpawnAt(int x, int y, int z, int sx, int sy, int sz)
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@@ -215,7 +215,7 @@ shared_ptr<DoorInfo>Village::getBestDoorInfo(int x, int y, int z)
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bool Village::hasDoorInfo(int x, int y, int z)
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{
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return getDoorInfo(x, y, z) != nullptr;
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return getDoorInfo(x, y, z) != NULL;
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}
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shared_ptr<DoorInfo> Village::getDoorInfo(int x, int y, int z)
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@@ -260,7 +260,7 @@ void Village::addAggressor(shared_ptr<LivingEntity> mob)
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shared_ptr<LivingEntity> Village::getClosestAggressor(shared_ptr<LivingEntity> from)
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{
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double closestSqr = Double::MAX_VALUE;
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Aggressor *closest = nullptr;
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Aggressor *closest = NULL;
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for(auto& a : aggressors)
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{
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double distSqr = a->mob->distanceToSqr(from);
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@@ -268,7 +268,7 @@ shared_ptr<LivingEntity> Village::getClosestAggressor(shared_ptr<LivingEntity> f
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closest = a;
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closestSqr = distSqr;
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}
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return closest != nullptr ? closest->mob : nullptr;
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return closest != NULL ? closest->mob : nullptr;
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}
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shared_ptr<Player> Village::getClosestBadStandingPlayer(shared_ptr<LivingEntity> from)
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@@ -282,7 +282,7 @@ shared_ptr<Player> Village::getClosestBadStandingPlayer(shared_ptr<LivingEntity>
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if (isVeryBadStanding(player))
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{
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shared_ptr<Player> mob = level->getPlayerByName(player);
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if (mob != nullptr)
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if (mob != NULL)
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{
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double distSqr = mob->distanceToSqr(from);
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if (distSqr > closestSqr) continue;
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@@ -422,7 +422,7 @@ void Village::readAdditionalSaveData(CompoundTag *tag)
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{
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CompoundTag *dTag = doorTags->get(i);
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shared_ptr<DoorInfo> door = std::make_shared<DoorInfo>(dTag->getInt(L"X"), dTag->getInt(L"Y"), dTag->getInt(L"Z"), dTag->getInt(L"IDX"), dTag->getInt(L"IDZ"), dTag->getInt(L"TS"));
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shared_ptr<DoorInfo> door = shared_ptr<DoorInfo>(new DoorInfo(dTag->getInt(L"X"), dTag->getInt(L"Y"), dTag->getInt(L"Z"), dTag->getInt(L"IDX"), dTag->getInt(L"IDZ"), dTag->getInt(L"TS")));
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doorInfos.push_back(door);
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}
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