Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -3,7 +3,7 @@
#include "AABB.h"
DWORD Vec3::tlsIdx = 0;
Vec3::ThreadStorage *Vec3::tlsDefault = nullptr;
Vec3::ThreadStorage *Vec3::tlsDefault = NULL;
Vec3::ThreadStorage::ThreadStorage()
{
@@ -19,7 +19,7 @@ Vec3::ThreadStorage::~ThreadStorage()
void Vec3::CreateNewThreadStorage()
{
ThreadStorage *tls = new ThreadStorage();
if(tlsDefault == nullptr )
if(tlsDefault == NULL )
{
tlsIdx = TlsAlloc();
tlsDefault = tls;
@@ -34,7 +34,7 @@ void Vec3::UseDefaultThreadStorage()
void Vec3::ReleaseThreadStorage()
{
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
if( tls == tlsDefault ) return;
delete tls;
@@ -55,7 +55,7 @@ void Vec3::resetPool()
Vec3 *Vec3::newTemp(double x, double y, double z)
{
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
Vec3 *thisVec = &tls->pool[tls->poolPointer];
thisVec->set(x, y, z);
tls->poolPointer = ( tls->poolPointer + 1 ) % ThreadStorage::POOL_SIZE;
@@ -157,10 +157,10 @@ Vec3 *Vec3::clipX(Vec3 *b, double xt)
double yd = b->y - y;
double zd = b->z - z;
if (xd * xd < 0.0000001f) return nullptr;
if (xd * xd < 0.0000001f) return NULL;
double d = (xt - x) / xd;
if (d < 0 || d > 1) return nullptr;
if (d < 0 || d > 1) return NULL;
return Vec3::newTemp(x + xd * d, y + yd * d, z + zd * d);
}
@@ -170,10 +170,10 @@ Vec3 *Vec3::clipY(Vec3 *b, double yt)
double yd = b->y - y;
double zd = b->z - z;
if (yd * yd < 0.0000001f) return nullptr;
if (yd * yd < 0.0000001f) return NULL;
double d = (yt - y) / yd;
if (d < 0 || d > 1) return nullptr;
if (d < 0 || d > 1) return NULL;
return Vec3::newTemp(x + xd * d, y + yd * d, z + zd * d);
}
@@ -183,10 +183,10 @@ Vec3 *Vec3::clipZ(Vec3 *b, double zt)
double yd = b->y - y;
double zd = b->z - z;
if (zd * zd < 0.0000001f) return nullptr;
if (zd * zd < 0.0000001f) return NULL;
double d = (zt - z) / zd;
if (d < 0 || d > 1) return nullptr;
if (d < 0 || d > 1) return NULL;
return Vec3::newTemp(x + xd * d, y + yd * d, z + zd * d);
}