Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -5,9 +5,13 @@
// UpdateGameRuleProgressPacket() default constructor
UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket() : m_icon(0), m_auxValue(0), m_dataTag(0)
UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket()
{
m_messageId = L"";
m_icon = -1;
m_auxValue = 0;
m_definitionType = ConsoleGameRules::eGameRuleType_LevelRules;
m_dataTag = 0;
}
UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket(ConsoleGameRules::EGameRuleType definitionType, const wstring &messageId, int icon, int auxValue, int dataTag, void *data, int dataLength)
@@ -31,7 +35,7 @@ UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket(ConsoleGameRules::EGa
void UpdateGameRuleProgressPacket::read(DataInputStream *dis) //throws IOException
{
m_definitionType = static_cast<ConsoleGameRules::EGameRuleType>(dis->readInt());
m_definitionType = (ConsoleGameRules::EGameRuleType)dis->readInt();
m_messageId = readUtf(dis,64);
m_icon = dis->readInt();
m_auxValue = dis->readByte();
@@ -67,5 +71,5 @@ void UpdateGameRuleProgressPacket::handle(PacketListener *listener)
int UpdateGameRuleProgressPacket::getEstimatedSize()
{
return static_cast<int>(m_messageId.length()) + 4 + m_data.length;
return (int)m_messageId.length() + 4 + m_data.length;
}