Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -27,7 +27,7 @@ AABB *TopSnowTile::getAABB(Level *level, int x, int y, int z)
{
int height = level->getData(x, y, z) & HEIGHT_MASK;
float offset = 2.0f / SharedConstants::WORLD_RESOLUTION;
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(Tile::tlsIdxShape));
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + (height * offset), z + tls->zz1);
}
@@ -100,7 +100,7 @@ void TopSnowTile::playerDestroy(Level *level, shared_ptr<Player> player, int x,
{
int type = Item::snowBall->id;
int height = data & HEIGHT_MASK;
popResource(level, x, y, z, std::make_shared<ItemInstance>(type, height + 1, 0));
popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(type, height + 1, 0)));
level->removeTile(x, y, z);
}