Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -12,8 +12,8 @@
TntTile::TntTile(int id) : Tile(id, Material::explosive)
{
iconTop = nullptr;
iconBottom = nullptr;
iconTop = NULL;
iconBottom = NULL;
}
Icon *TntTile::getTexture(int face, int data)
@@ -57,7 +57,7 @@ void TntTile::wasExploded(Level *level, int x, int y, int z, Explosion *explosio
// 4J-JEV: Fix for #90934 - Customer Encountered: TU11: Content: Gameplay: TNT blocks are triggered by explosions even though "TNT explodes" option is unchecked.
if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
{
shared_ptr<PrimedTnt> primed = std::make_shared<PrimedTnt>(level, x + 0.5f, y + 0.5f, z + 0.5f, explosion->getSourceMob());
shared_ptr<PrimedTnt> primed = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f, explosion->getSourceMob()) );
primed->life = level->random->nextInt(primed->life / 4) + primed->life / 8;
level->addEntity(primed);
}
@@ -77,7 +77,7 @@ void TntTile::destroy(Level *level, int x, int y, int z, int data, shared_ptr<Li
// 4J - added condition to have finite limit of these
if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
{
shared_ptr<PrimedTnt> tnt = std::make_shared<PrimedTnt>(level, x + 0.5f, y + 0.5f, z + 0.5f, source);
shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f, source) );
level->addEntity(tnt);
level->playEntitySound(tnt, eSoundType_RANDOM_FUSE, 1, 1.0f);
}
@@ -87,7 +87,7 @@ void TntTile::destroy(Level *level, int x, int y, int z, int data, shared_ptr<Li
bool TntTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
if (player->getSelectedItem() != nullptr && player->getSelectedItem()->id == Item::flintAndSteel_Id)
if (player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::flintAndSteel_Id)
{
destroy(level, x, y, z, EXPLODE_BIT, player);
level->removeTile(x, y, z);