Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -20,7 +20,7 @@ using namespace std;
TileItem::TileItem(int id) : Item(id)
{
this->tileId = id + 256;
itemIcon = nullptr;
itemIcon = NULL;
}
int TileItem::getTileId()
@@ -39,7 +39,7 @@ int TileItem::getIconType()
Icon *TileItem::getIcon(int auxValue)
{
if (itemIcon != nullptr)
if (itemIcon != NULL)
{
return itemIcon;
}
@@ -128,7 +128,7 @@ bool TileItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> playe
//
// if(iPlaceSound==-1)
// {
// strcpy(szPlaceSoundName,"nullptr");
// strcpy(szPlaceSoundName,"NULL");
// }
// else
// {
@@ -136,7 +136,7 @@ bool TileItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> playe
// }
// if(iStepSound==-1)
// {
// strcpy(szStepSoundName,"nullptr");
// strcpy(szStepSoundName,"NULL");
// }
// else
// {