Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -40,14 +40,14 @@ void ThrownExpBottle::onHit(HitResult *res)
if (!level->isClientSide)
{
level->levelEvent(LevelEvent::PARTICLES_POTION_SPLASH, static_cast<int>(Math::round(x)), static_cast<int>(Math::round(y)), static_cast<int>(Math::round(z)), 0);
level->levelEvent(LevelEvent::PARTICLES_POTION_SPLASH, (int) Math::round(x), (int) Math::round(y), (int) Math::round(z), 0);
int xpCount = 3 + level->random->nextInt(5) + level->random->nextInt(5);
while (xpCount > 0)
{
int newCount = ExperienceOrb::getExperienceValue(xpCount);
xpCount -= newCount;
level->addEntity(std::make_shared<ExperienceOrb>(level, x, y, z, newCount));
level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount) ) );
}
remove();