Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -40,14 +40,14 @@ void ThrownExpBottle::onHit(HitResult *res)
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if (!level->isClientSide)
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{
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level->levelEvent(LevelEvent::PARTICLES_POTION_SPLASH, static_cast<int>(Math::round(x)), static_cast<int>(Math::round(y)), static_cast<int>(Math::round(z)), 0);
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level->levelEvent(LevelEvent::PARTICLES_POTION_SPLASH, (int) Math::round(x), (int) Math::round(y), (int) Math::round(z), 0);
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int xpCount = 3 + level->random->nextInt(5) + level->random->nextInt(5);
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while (xpCount > 0)
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{
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int newCount = ExperienceOrb::getExperienceValue(xpCount);
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xpCount -= newCount;
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level->addEntity(std::make_shared<ExperienceOrb>(level, x, y, z, newCount));
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level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount) ) );
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}
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remove();
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