Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -10,13 +10,13 @@ TexturePacket::TexturePacket()
{
this->textureName = L"";
this->dwBytes = 0;
this->pbData = nullptr;
this->pbData = NULL;
}
TexturePacket::~TexturePacket()
{
// can't free this - it's used elsewhere
// if(this->pbData!=nullptr)
// if(this->pbData!=NULL)
// {
// delete [] this->pbData;
// }
@@ -37,7 +37,7 @@ void TexturePacket::handle(PacketListener *listener)
void TexturePacket::read(DataInputStream *dis) //throws IOException
{
textureName = dis->readUTF();
dwBytes = static_cast<DWORD>(dis->readShort());
dwBytes = (DWORD)dis->readShort();
if(dwBytes>0)
{
@@ -53,7 +53,7 @@ void TexturePacket::read(DataInputStream *dis) //throws IOException
void TexturePacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeUTF(textureName);
dos->writeShort(static_cast<short>(dwBytes));
dos->writeShort((short)dwBytes);
for(DWORD i=0;i<dwBytes;i++)
{
dos->writeByte(this->pbData[i]);