Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -10,21 +10,21 @@ TextureAndGeometryPacket::TextureAndGeometryPacket()
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{
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this->textureName = L"";
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this->dwTextureBytes = 0;
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this->pbData = nullptr;
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this->pbData = NULL;
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this->dwBoxC = 0;
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this->BoxDataA = nullptr;
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this->BoxDataA = NULL;
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uiAnimOverrideBitmask=0;
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}
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TextureAndGeometryPacket::~TextureAndGeometryPacket()
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{
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// can't free these - they're used elsewhere
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// if(this->BoxDataA!=nullptr)
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// if(this->BoxDataA!=NULL)
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// {
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// delete [] this->BoxDataA;
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// }
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//
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// if(this->pbData!=nullptr)
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// if(this->pbData!=NULL)
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// {
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// delete [] this->pbData;
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// }
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@@ -43,7 +43,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
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this->pbData = pbData;
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this->dwTextureBytes = dwBytes;
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this->dwBoxC = 0;
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this->BoxDataA=nullptr;
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this->BoxDataA=NULL;
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this->uiAnimOverrideBitmask=0;
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}
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@@ -75,7 +75,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
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}
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else
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{
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this->BoxDataA=nullptr;
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this->BoxDataA=NULL;
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}
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}
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@@ -93,14 +93,14 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P
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this->pbData = pbData;
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this->dwTextureBytes = dwBytes;
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this->uiAnimOverrideBitmask = uiAnimOverrideBitmask;
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if(pvSkinBoxes==nullptr)
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if(pvSkinBoxes==NULL)
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{
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this->dwBoxC=0;
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this->BoxDataA=nullptr;
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this->BoxDataA=NULL;
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}
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else
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{
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this->dwBoxC = static_cast<DWORD>(pvSkinBoxes->size());
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this->dwBoxC = (DWORD)pvSkinBoxes->size();
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this->BoxDataA= new SKIN_BOX [this->dwBoxC];
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int iCount=0;
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@@ -120,8 +120,8 @@ void TextureAndGeometryPacket::handle(PacketListener *listener)
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void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
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{
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textureName = dis->readUTF();
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dwSkinID = static_cast<DWORD>(dis->readInt());
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dwTextureBytes = static_cast<DWORD>(dis->readShort());
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dwSkinID = (DWORD)dis->readInt();
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dwTextureBytes = (DWORD)dis->readShort();
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if(dwTextureBytes>0)
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{
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@@ -134,7 +134,7 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
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}
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uiAnimOverrideBitmask = dis->readInt();
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dwBoxC = static_cast<DWORD>(dis->readShort());
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dwBoxC = (DWORD)dis->readShort();
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if(dwBoxC>0)
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{
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@@ -143,7 +143,7 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
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for(DWORD i=0;i<dwBoxC;i++)
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{
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this->BoxDataA[i].ePart = static_cast<eBodyPart>(dis->readShort());
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this->BoxDataA[i].ePart = (eBodyPart) dis->readShort();
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this->BoxDataA[i].fX = dis->readFloat();
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this->BoxDataA[i].fY = dis->readFloat();
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this->BoxDataA[i].fZ = dis->readFloat();
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@@ -159,17 +159,17 @@ void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeUTF(textureName);
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dos->writeInt(dwSkinID);
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dos->writeShort(static_cast<short>(dwTextureBytes));
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dos->writeShort((short)dwTextureBytes);
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for(DWORD i=0;i<dwTextureBytes;i++)
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{
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dos->writeByte(this->pbData[i]);
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}
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dos->writeInt(uiAnimOverrideBitmask);
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dos->writeShort(static_cast<short>(dwBoxC));
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dos->writeShort((short)dwBoxC);
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for(DWORD i=0;i<dwBoxC;i++)
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{
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dos->writeShort(static_cast<short>(this->BoxDataA[i].ePart));
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dos->writeShort((short)this->BoxDataA[i].ePart);
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dos->writeFloat(this->BoxDataA[i].fX);
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dos->writeFloat(this->BoxDataA[i].fY);
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dos->writeFloat(this->BoxDataA[i].fZ);
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