Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -29,10 +29,10 @@ bool TemptGoal::canUse()
return false;
}
player = weak_ptr<Player>(mob->level->getNearestPlayer(mob->shared_from_this(), 10));
if (player.lock() == nullptr) return false;
if (player.lock() == NULL) return false;
mob->setDespawnProtected(); // If we've got a nearby player, then consider this mob as something we'd miss if it despawned
shared_ptr<ItemInstance> item = player.lock()->getSelectedItem();
if (item == nullptr) return false;
if (item == NULL) return false;
if (item->id != itemId) return false;
return true;
}
@@ -41,7 +41,7 @@ bool TemptGoal::canContinueToUse()
{
if (canScare)
{
if(player.lock() == nullptr) return false;
if(player.lock() == NULL) return false;
if (mob->distanceToSqr(player.lock()) < 6 * 6)
{
if (player.lock()->distanceToSqr(px, py, pz) > 0.1 * 0.1) return false;