Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -34,7 +34,7 @@ TargetGoal::TargetGoal(PathfinderMob *mob, bool mustSee, bool mustReach)
bool TargetGoal::canContinueToUse()
{
shared_ptr<LivingEntity> target = mob->getTarget();
if (target == nullptr) return false;
if (target == NULL) return false;
if (!target->isAlive()) return false;
double within = getFollowDistance();
@@ -56,7 +56,7 @@ bool TargetGoal::canContinueToUse()
double TargetGoal::getFollowDistance()
{
AttributeInstance *followRange = mob->getAttribute(SharedMonsterAttributes::FOLLOW_RANGE);
return followRange == nullptr ? 16 : followRange->getValue();
return followRange == NULL ? 16 : followRange->getValue();
}
void TargetGoal::start()
@@ -73,16 +73,16 @@ void TargetGoal::stop()
bool TargetGoal::canAttack(shared_ptr<LivingEntity> target, bool allowInvulnerable)
{
if (target == nullptr) return false;
if (target == NULL) return false;
if (target == mob->shared_from_this()) return false;
if (!target->isAlive()) return false;
if (!mob->canAttackType(target->GetType())) return false;
OwnableEntity *ownableMob = dynamic_cast<OwnableEntity *>(mob);
if (ownableMob != nullptr && !ownableMob->getOwnerUUID().empty())
if (ownableMob != NULL && !ownableMob->getOwnerUUID().empty())
{
shared_ptr<OwnableEntity> ownableTarget = dynamic_pointer_cast<OwnableEntity>(target);
if (ownableTarget != nullptr && ownableMob->getOwnerUUID().compare(ownableTarget->getOwnerUUID()) == 0)
if (ownableTarget != NULL && ownableMob->getOwnerUUID().compare(ownableTarget->getOwnerUUID()) == 0)
{
// We're attacking something owned by the same person...
return false;
@@ -117,9 +117,9 @@ bool TargetGoal::canReach(shared_ptr<LivingEntity> target)
{
reachCacheTime = 10 + mob->getRandom()->nextInt(5);
Path *path = mob->getNavigation()->createPath(target);
if (path == nullptr) return false;
if (path == NULL) return false;
Node *last = path->last();
if (last == nullptr)
if (last == NULL)
{
delete path;
return false;