Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -44,7 +44,7 @@
StructurePiece::StructurePiece()
{
boundingBox = nullptr;
boundingBox = NULL;
orientation = 0;
genDepth = 0;
// for reflection
@@ -52,14 +52,14 @@ StructurePiece::StructurePiece()
StructurePiece::StructurePiece( int genDepth )
{
boundingBox = nullptr;
boundingBox = NULL;
this->genDepth = genDepth;
orientation = Direction::UNDEFINED;
}
StructurePiece::~StructurePiece()
{
if(boundingBox != nullptr) delete boundingBox;
if(boundingBox != NULL) delete boundingBox;
}
CompoundTag *StructurePiece::createTag()
@@ -120,7 +120,7 @@ StructurePiece* StructurePiece::findCollisionPiece( list< StructurePiece* > *pie
return piece;
}
}
return nullptr;
return NULL;
}
// 4J-PB - Added from 1.2.3
@@ -437,7 +437,7 @@ int StructurePiece::getOrientationData( int tile, int data )
}
}
}
else if (tile == Tile::tripWireSource_Id || (Tile::tiles[tile] != nullptr && dynamic_cast<DirectionalTile *>(Tile::tiles[tile])))
else if (tile == Tile::tripWireSource_Id || (Tile::tiles[tile] != NULL && dynamic_cast<DirectionalTile *>(Tile::tiles[tile])))
{
if (orientation == Direction::SOUTH)
{
@@ -730,15 +730,15 @@ void StructurePiece::maybeGenerateBlock( Level* level, BoundingBox* chunkBB, Ran
void StructurePiece::generateUpperHalfSphere( Level* level, BoundingBox* chunkBB, int x0, int y0, int z0, int x1,
int y1, int z1, int fillTile, bool skipAir )
{
float diagX = static_cast<float>(x1 - x0 + 1);
float diagY = static_cast<float>(y1 - y0 + 1);
float diagZ = static_cast<float>(z1 - z0 + 1);
float diagX = (float)( x1 - x0 + 1 );
float diagY = (float)( y1 - y0 + 1 );
float diagZ = (float)( z1 - z0 + 1 );
float cx = x0 + diagX / 2;
float cz = z0 + diagZ / 2;
for ( int y = y0; y <= y1; y++ )
{
float normalizedYDistance = static_cast<float>(y - y0) / diagY;
float normalizedYDistance = ( float )( y - y0 ) / diagY;
for ( int x = x0; x <= x1; x++ )
{
@@ -816,7 +816,7 @@ bool StructurePiece::createChest( Level* level, BoundingBox* chunkBB, Random* ra
{
level->setTileAndData( worldX, worldY, worldZ, Tile::chest->id, 0, Tile::UPDATE_CLIENTS );
shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity( worldX, worldY, worldZ ));
if ( chest != nullptr ) WeighedTreasure::addChestItems( random, treasure, chest, numRolls );
if ( chest != NULL ) WeighedTreasure::addChestItems( random, treasure, chest, numRolls );
return true;
}
}
@@ -835,7 +835,7 @@ bool StructurePiece::createDispenser(Level *level, BoundingBox *chunkBB, Random
{
level->setTileAndData(worldX, worldY, worldZ, Tile::dispenser_Id, getOrientationData(Tile::dispenser_Id, facing), Tile::UPDATE_CLIENTS);
shared_ptr<DispenserTileEntity> dispenser = dynamic_pointer_cast<DispenserTileEntity>(level->getTileEntity(worldX, worldY, worldZ));
if (dispenser != nullptr) WeighedTreasure::addDispenserItems(random, items, dispenser, numRolls);
if (dispenser != NULL) WeighedTreasure::addDispenserItems(random, items, dispenser, numRolls);
return true;
}
}