Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -44,7 +44,7 @@
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StructurePiece::StructurePiece()
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{
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boundingBox = nullptr;
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boundingBox = NULL;
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orientation = 0;
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genDepth = 0;
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// for reflection
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@@ -52,14 +52,14 @@ StructurePiece::StructurePiece()
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StructurePiece::StructurePiece( int genDepth )
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{
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boundingBox = nullptr;
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boundingBox = NULL;
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this->genDepth = genDepth;
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orientation = Direction::UNDEFINED;
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}
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StructurePiece::~StructurePiece()
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{
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if(boundingBox != nullptr) delete boundingBox;
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if(boundingBox != NULL) delete boundingBox;
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}
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CompoundTag *StructurePiece::createTag()
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@@ -120,7 +120,7 @@ StructurePiece* StructurePiece::findCollisionPiece( list< StructurePiece* > *pie
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return piece;
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}
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}
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return nullptr;
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return NULL;
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}
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// 4J-PB - Added from 1.2.3
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@@ -437,7 +437,7 @@ int StructurePiece::getOrientationData( int tile, int data )
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}
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}
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}
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else if (tile == Tile::tripWireSource_Id || (Tile::tiles[tile] != nullptr && dynamic_cast<DirectionalTile *>(Tile::tiles[tile])))
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else if (tile == Tile::tripWireSource_Id || (Tile::tiles[tile] != NULL && dynamic_cast<DirectionalTile *>(Tile::tiles[tile])))
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{
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if (orientation == Direction::SOUTH)
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{
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@@ -730,15 +730,15 @@ void StructurePiece::maybeGenerateBlock( Level* level, BoundingBox* chunkBB, Ran
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void StructurePiece::generateUpperHalfSphere( Level* level, BoundingBox* chunkBB, int x0, int y0, int z0, int x1,
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int y1, int z1, int fillTile, bool skipAir )
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{
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float diagX = static_cast<float>(x1 - x0 + 1);
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float diagY = static_cast<float>(y1 - y0 + 1);
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float diagZ = static_cast<float>(z1 - z0 + 1);
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float diagX = (float)( x1 - x0 + 1 );
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float diagY = (float)( y1 - y0 + 1 );
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float diagZ = (float)( z1 - z0 + 1 );
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float cx = x0 + diagX / 2;
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float cz = z0 + diagZ / 2;
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for ( int y = y0; y <= y1; y++ )
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{
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float normalizedYDistance = static_cast<float>(y - y0) / diagY;
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float normalizedYDistance = ( float )( y - y0 ) / diagY;
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for ( int x = x0; x <= x1; x++ )
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{
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@@ -816,7 +816,7 @@ bool StructurePiece::createChest( Level* level, BoundingBox* chunkBB, Random* ra
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{
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level->setTileAndData( worldX, worldY, worldZ, Tile::chest->id, 0, Tile::UPDATE_CLIENTS );
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shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity( worldX, worldY, worldZ ));
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if ( chest != nullptr ) WeighedTreasure::addChestItems( random, treasure, chest, numRolls );
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if ( chest != NULL ) WeighedTreasure::addChestItems( random, treasure, chest, numRolls );
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return true;
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}
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}
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@@ -835,7 +835,7 @@ bool StructurePiece::createDispenser(Level *level, BoundingBox *chunkBB, Random
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{
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level->setTileAndData(worldX, worldY, worldZ, Tile::dispenser_Id, getOrientationData(Tile::dispenser_Id, facing), Tile::UPDATE_CLIENTS);
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shared_ptr<DispenserTileEntity> dispenser = dynamic_pointer_cast<DispenserTileEntity>(level->getTileEntity(worldX, worldY, worldZ));
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if (dispenser != nullptr) WeighedTreasure::addDispenserItems(random, items, dispenser, numRolls);
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if (dispenser != NULL) WeighedTreasure::addDispenserItems(random, items, dispenser, numRolls);
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return true;
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}
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}
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