Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -63,7 +63,7 @@ wstring StructureFeatureIO::getEncodeId(StructurePiece *piece)
StructureStart *StructureFeatureIO::loadStaticStart(CompoundTag *tag, Level *level)
{
StructureStart *start = nullptr;
StructureStart *start = NULL;
auto it = startIdClassMap.find(tag->getString(L"id"));
if(it != startIdClassMap.end())
@@ -71,7 +71,7 @@ StructureStart *StructureFeatureIO::loadStaticStart(CompoundTag *tag, Level *lev
start = (it->second)();
}
if (start != nullptr)
if (start != NULL)
{
start->load(level, tag);
}
@@ -84,7 +84,7 @@ StructureStart *StructureFeatureIO::loadStaticStart(CompoundTag *tag, Level *lev
StructurePiece *StructureFeatureIO::loadStaticPiece(CompoundTag *tag, Level *level)
{
StructurePiece *piece = nullptr;
StructurePiece *piece = NULL;
auto it = pieceIdClassMap.find(tag->getString(L"id"));
if(it != pieceIdClassMap.end())
@@ -92,7 +92,7 @@ StructurePiece *StructureFeatureIO::loadStaticPiece(CompoundTag *tag, Level *lev
piece = (it->second)();
}
if (piece != nullptr)
if (piece != NULL)
{
piece->load(level, tag);
}