Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -109,7 +109,7 @@ bool StructureFeature::isIntersection(int cellX, int cellZ)
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bool StructureFeature::isInsideFeature(int cellX, int cellY, int cellZ)
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{
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restoreSavedData(level);
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return getStructureAt(cellX, cellY, cellZ) != nullptr;
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return getStructureAt(cellX, cellY, cellZ) != NULL;
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}
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StructureStart *StructureFeature::getStructureAt(int cellX, int cellY, int cellZ)
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@@ -142,7 +142,7 @@ StructureStart *StructureFeature::getStructureAt(int cellX, int cellY, int cellZ
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}
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}
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}
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return nullptr;
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return NULL;
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}
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bool StructureFeature::isInsideBoundingFeature(int cellX, int cellY, int cellZ)
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@@ -178,7 +178,7 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
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addFeature(level, cellX >> 4, cellZ >> 4, 0, 0, byteArray());
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double minDistance = DBL_MAX;
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TilePos *selected = nullptr;
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TilePos *selected = NULL;
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for(auto& it : cachedStructures)
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{
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@@ -203,14 +203,14 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
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}
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}
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}
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if (selected != nullptr)
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if (selected != NULL)
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{
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return selected;
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}
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else
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{
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vector<TilePos> *guesstimatedFeaturePositions = getGuesstimatedFeaturePositions();
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if (guesstimatedFeaturePositions != nullptr)
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if (guesstimatedFeaturePositions != NULL)
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{
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TilePos *pSelectedPos = new TilePos(0,0,0);
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@@ -233,22 +233,22 @@ TilePos *StructureFeature::getNearestGeneratedFeature(Level *level, int cellX, i
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return pSelectedPos;
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}
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}
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return nullptr;
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return NULL;
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}
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vector<TilePos> *StructureFeature::getGuesstimatedFeaturePositions()
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{
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return nullptr;
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return NULL;
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}
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void StructureFeature::restoreSavedData(Level *level)
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{
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#ifdef ENABLE_STRUCTURE_SAVING
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if (savedData == nullptr)
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if (savedData == NULL)
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{
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savedData = dynamic_pointer_cast<StructureFeatureSavedData>( level->getSavedData(typeid(StructureFeatureSavedData), getFeatureName()) );
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if (savedData == nullptr)
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if (savedData == NULL)
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{
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savedData = shared_ptr<StructureFeatureSavedData>( new StructureFeatureSavedData(getFeatureName()) );
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level->setSavedData(getFeatureName(), savedData);
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