Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -90,7 +90,7 @@ bool StrongholdPieces::updatePieceWeight()
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StrongholdPieces::StrongholdPiece *StrongholdPieces::findAndCreatePieceFactory(EPieceClass pieceClass, list<StructurePiece*> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth)
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{
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StrongholdPiece *strongholdPiece = nullptr;
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StrongholdPiece *strongholdPiece = NULL;
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if (pieceClass == EPieceClass_Straight)
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{
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@@ -145,7 +145,7 @@ StrongholdPieces::StrongholdPiece *StrongholdPieces::generatePieceFromSmallDoor(
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{
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if (!updatePieceWeight())
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{
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return nullptr;
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return NULL;
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}
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if (imposedPiece != EPieceClass_NULL)
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@@ -153,7 +153,7 @@ StrongholdPieces::StrongholdPiece *StrongholdPieces::generatePieceFromSmallDoor(
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StrongholdPiece *strongholdPiece = findAndCreatePieceFactory(imposedPiece, pieces, random, footX, footY, footZ, direction, depth);
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imposedPiece = EPieceClass_NULL;
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if (strongholdPiece != nullptr)
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if (strongholdPiece != NULL)
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{
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return strongholdPiece;
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}
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@@ -176,7 +176,7 @@ StrongholdPieces::StrongholdPiece *StrongholdPieces::generatePieceFromSmallDoor(
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}
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StrongholdPiece *strongholdPiece = findAndCreatePieceFactory(piece->pieceClass, pieces, random, footX, footY, footZ, direction, depth);
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if (strongholdPiece != nullptr)
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if (strongholdPiece != NULL)
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{
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piece->placeCount++;
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startPiece->previousPiece = piece;
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@@ -192,21 +192,21 @@ StrongholdPieces::StrongholdPiece *StrongholdPieces::generatePieceFromSmallDoor(
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}
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{
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BoundingBox *box = FillerCorridor::findPieceBox(pieces, random, footX, footY, footZ, direction);
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if (box != nullptr && box->y0 > 1)
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if (box != NULL && box->y0 > 1)
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{
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return new FillerCorridor(depth, random, box, direction);
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}
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if(box != nullptr) delete box;
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if(box != NULL) delete box;
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}
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return nullptr;
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return NULL;
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}
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StructurePiece *StrongholdPieces::generateAndAddPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth)
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{
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if (depth > MAX_DEPTH)
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{
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return nullptr;
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return NULL;
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}
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if (abs(footX - startPiece->getBoundingBox()->x0) > 3 * 16 || abs(footZ - startPiece->getBoundingBox()->z0) > 3 * 16)
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{
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@@ -221,7 +221,7 @@ StructurePiece *StrongholdPieces::generateAndAddPiece(StartPiece *startPiece, li
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printf("Portal room forcing attempt\n");
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#endif
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StrongholdPiece *strongholdPiece = PortalRoom::createPiece(pieces, random, footX, footY, footZ, direction, depth);
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if (strongholdPiece != nullptr)
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if (strongholdPiece != NULL)
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{
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piece->placeCount++;
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startPiece->previousPiece = piece;
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@@ -237,11 +237,11 @@ StructurePiece *StrongholdPieces::generateAndAddPiece(StartPiece *startPiece, li
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}
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}
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}
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return nullptr;
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return NULL;
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}
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StructurePiece *newPiece = generatePieceFromSmallDoor(startPiece, pieces, random, footX, footY, footZ, direction, depth + 1);
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if (newPiece != nullptr)
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if (newPiece != NULL)
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{
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pieces->push_back(newPiece);
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startPiece->pendingChildren.push_back(newPiece);
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@@ -268,7 +268,7 @@ void StrongholdPieces::StrongholdPiece::addAdditonalSaveData(CompoundTag *tag)
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void StrongholdPieces::StrongholdPiece::readAdditonalSaveData(CompoundTag *tag)
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{
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entryDoor = static_cast<SmallDoorType>(_fromString<int>(tag->getString(L"EntryDoor")));
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entryDoor = (SmallDoorType)_fromString<int>(tag->getString(L"EntryDoor"));
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}
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void StrongholdPieces::StrongholdPiece::generateSmallDoor(Level *level, Random *random, BoundingBox *chunkBB, StrongholdPieces::StrongholdPiece::SmallDoorType doorType, int footX, int footY, int footZ)
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@@ -349,7 +349,7 @@ StructurePiece *StrongholdPieces::StrongholdPiece::generateSmallDoorChildForward
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case Direction::EAST:
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return generateAndAddPiece(startPiece, pieces, random, boundingBox->x1 + 1, boundingBox->y0 + yOff, boundingBox->z0 + xOff, orientation, getGenDepth());
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}
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return nullptr;
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return NULL;
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}
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StructurePiece *StrongholdPieces::StrongholdPiece::generateSmallDoorChildLeft(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff)
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@@ -365,7 +365,7 @@ StructurePiece *StrongholdPieces::StrongholdPiece::generateSmallDoorChildLeft(St
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case Direction::EAST:
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return generateAndAddPiece(startPiece, pieces, random, boundingBox->x0 + zOff, boundingBox->y0 + yOff, boundingBox->z0 - 1, Direction::NORTH, getGenDepth());
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}
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return nullptr;
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return NULL;
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}
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StructurePiece *StrongholdPieces::StrongholdPiece::generateSmallDoorChildRight(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff)
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@@ -381,20 +381,20 @@ StructurePiece *StrongholdPieces::StrongholdPiece::generateSmallDoorChildRight(S
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case Direction::EAST:
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return generateAndAddPiece(startPiece, pieces, random, boundingBox->x0 + zOff, boundingBox->y0 + yOff, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth());
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}
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return nullptr;
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return NULL;
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}
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bool StrongholdPieces::StrongholdPiece::isOkBox(BoundingBox *box, StartPiece *startRoom)
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{
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//return box != nullptr && box->y0 > LOWEST_Y_POSITION;
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//return box != NULL && box->y0 > LOWEST_Y_POSITION;
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bool bIsOk = false;
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if(box != nullptr)
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if(box != NULL)
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{
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if( box->y0 > LOWEST_Y_POSITION ) bIsOk = true;
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if( startRoom != nullptr && startRoom->m_level->getOriginalSaveVersion() >= SAVE_FILE_VERSION_MOVED_STRONGHOLD )
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if( startRoom != NULL && startRoom->m_level->getOriginalSaveVersion() >= SAVE_FILE_VERSION_MOVED_STRONGHOLD )
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{
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int xzSize = startRoom->m_level->getLevelData()->getXZSize();
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int blockMin = -( (xzSize << 4) / 2) + 1;
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@@ -442,12 +442,12 @@ BoundingBox *StrongholdPieces::FillerCorridor::findPieceBox(list<StructurePiece
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StructurePiece *collisionPiece = StructurePiece::findCollisionPiece(pieces, box);
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if (collisionPiece == nullptr)
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if (collisionPiece == NULL)
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{
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delete box;
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// the filler must collide with something in order to be
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// generated
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return nullptr;
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return NULL;
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}
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if (collisionPiece->getBoundingBox()->y0 == box->y0)
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@@ -468,7 +468,7 @@ BoundingBox *StrongholdPieces::FillerCorridor::findPieceBox(list<StructurePiece
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}
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}
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return nullptr;
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return NULL;
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}
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bool StrongholdPieces::FillerCorridor::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
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@@ -554,20 +554,20 @@ void StrongholdPieces::StairsDown::addChildren(StructurePiece *startPiece, list<
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{
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imposedPiece = EPieceClass_FiveCrossing;
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}
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generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1);
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generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 1, 1);
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}
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StrongholdPieces::StairsDown *StrongholdPieces::StairsDown::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, 4 - height, 0, width, height, depth, direction);
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StartPiece *startPiece = nullptr;
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if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front());
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StartPiece *startPiece = NULL;
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if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front());
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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}
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return new StairsDown(genDepth, random, box, direction);
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@@ -618,15 +618,15 @@ StrongholdPieces::StartPiece::StartPiece(int genDepth, Random *random, int west,
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{
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// 4J added initialisers
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isLibraryAdded = false;
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previousPiece = nullptr;
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portalRoomPiece = nullptr;
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previousPiece = NULL;
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portalRoomPiece = NULL;
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m_level = level;
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}
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TilePos *StrongholdPieces::StartPiece::getLocatorPosition()
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{
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if( portalRoomPiece != nullptr )
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if( portalRoomPiece != NULL )
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{
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return portalRoomPiece->getLocatorPosition();
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}
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@@ -663,22 +663,22 @@ void StrongholdPieces::Straight::readAdditonalSaveData(CompoundTag *tag)
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void StrongholdPieces::Straight::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
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{
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generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1);
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if (leftChild) generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 1, 2);
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if (rightChild) generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 1, 2);
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generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 1, 1);
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if (leftChild) generateSmallDoorChildLeft((StartPiece *) startPiece, pieces, random, 1, 2);
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if (rightChild) generateSmallDoorChildRight((StartPiece *) startPiece, pieces, random, 1, 2);
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}
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StrongholdPieces::Straight *StrongholdPieces::Straight::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, -1, 0, width, height, depth, direction);
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StartPiece *startPiece = nullptr;
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if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front());
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StartPiece *startPiece = NULL;
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if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front());
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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}
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return new Straight(genDepth, random, box, direction);
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@@ -765,20 +765,20 @@ void StrongholdPieces::ChestCorridor::readAdditonalSaveData(CompoundTag *tag)
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void StrongholdPieces::ChestCorridor::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
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{
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generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1);
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generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 1, 1);
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}
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StrongholdPieces::ChestCorridor *StrongholdPieces::ChestCorridor::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, -1, 0, width, height, depth, direction);
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StartPiece *startPiece = nullptr;
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if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front());
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StartPiece *startPiece = NULL;
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if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front());
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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}
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return new ChestCorridor(genDepth, random, box, direction);
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@@ -837,20 +837,20 @@ StrongholdPieces::StraightStairsDown::StraightStairsDown(int genDepth, Random *r
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void StrongholdPieces::StraightStairsDown::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
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{
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generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1);
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generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 1, 1);
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}
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StrongholdPieces::StraightStairsDown *StrongholdPieces::StraightStairsDown::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, 4 - height, 0, width, height, depth, direction);
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StartPiece *startPiece = nullptr;
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if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front());
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StartPiece *startPiece = NULL;
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if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front());
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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}
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return new StraightStairsDown(genDepth, random, box, direction);
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@@ -904,11 +904,11 @@ void StrongholdPieces::LeftTurn::addChildren(StructurePiece *startPiece, list<St
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{
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if (orientation == Direction::NORTH || orientation == Direction::EAST)
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{
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generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1);
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generateSmallDoorChildLeft((StartPiece *) startPiece, pieces, random, 1, 1);
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}
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else
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{
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generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1);
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generateSmallDoorChildRight((StartPiece *) startPiece, pieces, random, 1, 1);
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}
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}
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@@ -916,13 +916,13 @@ StrongholdPieces::LeftTurn *StrongholdPieces::LeftTurn::createPiece(list<Structu
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, -1, 0, width, height, depth, direction);
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StartPiece *startPiece = nullptr;
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if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front());
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StartPiece *startPiece = NULL;
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if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front());
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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}
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return new LeftTurn(genDepth, random, box, direction);
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@@ -965,11 +965,11 @@ void StrongholdPieces::RightTurn::addChildren(StructurePiece *startPiece, list<S
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{
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if (orientation == Direction::NORTH || orientation == Direction::EAST)
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{
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generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1);
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generateSmallDoorChildRight((StartPiece *) startPiece, pieces, random, 1, 1);
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}
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else
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{
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generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1);
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generateSmallDoorChildLeft((StartPiece *) startPiece, pieces, random, 1, 1);
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}
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}
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@@ -1023,22 +1023,22 @@ void StrongholdPieces::RoomCrossing::readAdditonalSaveData(CompoundTag *tag)
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void StrongholdPieces::RoomCrossing::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
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{
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generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 4, 1);
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generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 1, 4);
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generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 1, 4);
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generateSmallDoorChildForward((StartPiece*) startPiece, pieces, random, 4, 1);
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generateSmallDoorChildLeft((StartPiece*) startPiece, pieces, random, 1, 4);
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generateSmallDoorChildRight((StartPiece*) startPiece, pieces, random, 1, 4);
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}
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StrongholdPieces::RoomCrossing *StrongholdPieces::RoomCrossing::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
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{
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BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -4, -1, 0, width, height, depth, direction);
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StartPiece *startPiece = nullptr;
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if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front());
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StartPiece *startPiece = NULL;
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if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front());
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
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if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
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{
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delete box;
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return nullptr;
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return NULL;
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}
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return new RoomCrossing(genDepth, random, box, direction);
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@@ -1177,20 +1177,20 @@ StrongholdPieces::PrisonHall::PrisonHall(int genDepth, Random *random, BoundingB
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void StrongholdPieces::PrisonHall::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
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{
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generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1);
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generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 1, 1);
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}
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|
||||
StrongholdPieces::PrisonHall *StrongholdPieces::PrisonHall::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
|
||||
{
|
||||
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, -1, 0, width, height, depth, direction);
|
||||
|
||||
StartPiece *startPiece = nullptr;
|
||||
if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front());
|
||||
StartPiece *startPiece = NULL;
|
||||
if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front());
|
||||
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
|
||||
{
|
||||
delete box;
|
||||
return nullptr;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return new PrisonHall(genDepth, random, box, direction);
|
||||
@@ -1263,19 +1263,19 @@ StrongholdPieces::Library *StrongholdPieces::Library::createPiece(list<Structure
|
||||
// attempt to make a tall library first
|
||||
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -4, -1, 0, width, tallHeight, depth, direction);
|
||||
|
||||
StartPiece *startPiece = nullptr;
|
||||
if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front());
|
||||
StartPiece *startPiece = NULL;
|
||||
if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front());
|
||||
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
|
||||
{
|
||||
delete box;
|
||||
// make a short library
|
||||
box = BoundingBox::orientBox(footX, footY, footZ, -4, -1, 0, width, height, depth, direction);
|
||||
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
|
||||
{
|
||||
delete box;
|
||||
return nullptr;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1465,24 +1465,24 @@ void StrongholdPieces::FiveCrossing::addChildren(StructurePiece *startPiece, lis
|
||||
zOffB = depth - 3 - zOffB;
|
||||
}
|
||||
|
||||
generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 5, 1);
|
||||
if (leftLow) generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, zOffA, 1);
|
||||
if (leftHigh) generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, zOffB, 7);
|
||||
if (rightLow) generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, zOffA, 1);
|
||||
if (rightHigh) generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, zOffB, 7);
|
||||
generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 5, 1);
|
||||
if (leftLow) generateSmallDoorChildLeft((StartPiece *) startPiece, pieces, random, zOffA, 1);
|
||||
if (leftHigh) generateSmallDoorChildLeft((StartPiece *) startPiece, pieces, random, zOffB, 7);
|
||||
if (rightLow) generateSmallDoorChildRight((StartPiece *) startPiece, pieces, random, zOffA, 1);
|
||||
if (rightHigh) generateSmallDoorChildRight((StartPiece *) startPiece, pieces, random, zOffB, 7);
|
||||
}
|
||||
|
||||
StrongholdPieces::FiveCrossing *StrongholdPieces::FiveCrossing::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth)
|
||||
{
|
||||
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -4, -3, 0, width, height, depth, direction);
|
||||
|
||||
StartPiece *startPiece = nullptr;
|
||||
if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front());
|
||||
StartPiece *startPiece = NULL;
|
||||
if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front());
|
||||
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
|
||||
{
|
||||
delete box;
|
||||
return nullptr;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return new FiveCrossing(genDepth, random, box, direction);
|
||||
@@ -1561,9 +1561,9 @@ void StrongholdPieces::PortalRoom::readAdditonalSaveData(CompoundTag *tag)
|
||||
|
||||
void StrongholdPieces::PortalRoom::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random)
|
||||
{
|
||||
if (startPiece != nullptr)
|
||||
if (startPiece != NULL)
|
||||
{
|
||||
static_cast<StartPiece *>(startPiece)->portalRoomPiece = this;
|
||||
((StartPiece *) startPiece)->portalRoomPiece = this;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1572,13 +1572,13 @@ StrongholdPieces::PortalRoom *StrongholdPieces::PortalRoom::createPiece(list<Str
|
||||
BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -4, -1, 0, width, height, depth, direction);
|
||||
|
||||
// 4J Added so that we can check that Portals stay within the bounds of the world (which they ALWAYS should anyway)
|
||||
StartPiece *startPiece = nullptr;
|
||||
if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front());
|
||||
StartPiece *startPiece = NULL;
|
||||
if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front());
|
||||
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr)
|
||||
if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL)
|
||||
{
|
||||
delete box;
|
||||
return nullptr;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return new PortalRoom(genDepth, random, box, direction);
|
||||
@@ -1688,7 +1688,7 @@ bool StrongholdPieces::PortalRoom::postProcess(Level *level, Random *random, Bou
|
||||
hasPlacedMobSpawner = true;
|
||||
level->setTileAndData(x, y, z, Tile::mobSpawner_Id, 0, Tile::UPDATE_CLIENTS);
|
||||
shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>(level->getTileEntity(x, y, z));
|
||||
if (entity != nullptr) entity->getSpawner()->setEntityId(L"Silverfish");
|
||||
if (entity != NULL) entity->getSpawner()->setEntityId(L"Silverfish");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user