Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -10,10 +10,10 @@ wstring toLower(const wstring& a)
wstring trimString(const wstring& a)
{
wstring b;
size_t start = a.find_first_not_of(L" \t\n\r");
size_t end = a.find_last_not_of(L" \t\n\r");
int start = (int)a.find_first_not_of(L" \t\n\r");
int end = (int)a.find_last_not_of(L" \t\n\r");
if( start == wstring::npos ) start = 0;
if( end == wstring::npos ) end = a.size() - 1;
if( end == wstring::npos ) end = (int)a.size()-1;
b = a.substr(start,(end-start)+1);
return b;
}
@@ -62,7 +62,7 @@ const char *wstringtofilename(const wstring& name)
if(c=='/') c='\\';
#endif
assert(c<128); // Will we have to do any conversion of non-ASCII characters in filenames?
buf[i] = static_cast<char>(c);
buf[i] = (char)c;
}
buf[name.length()] = 0;
return buf;
@@ -76,7 +76,7 @@ const char *wstringtochararray(const wstring& name)
{
wchar_t c = name[i];
assert(c<128); // Will we have to do any conversion of non-ASCII characters in filenames?
buf[i] = static_cast<char>(c);
buf[i] = (char)c;
}
buf[name.length()] = 0;
return buf;