Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -66,7 +66,7 @@ void StairTile::setBaseShape(LevelSource *level, int x, int y, int z)
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bool StairTile::isStairs(int id)
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{
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StairTile *st = dynamic_cast<StairTile *>(Tile::tiles[id]);
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return id > 0 && st != nullptr; //Tile::tiles[id] instanceof StairTile;
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return id > 0 && st != NULL; //Tile::tiles[id] instanceof StairTile;
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}
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bool StairTile::isLockAttached(LevelSource *level, int x, int y, int z, int data)
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@@ -476,7 +476,7 @@ HitResult *StairTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *
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HitResult *results[8];
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for(unsigned int i = 0; i < 8; ++i)
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{
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results[i] = nullptr;
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results[i] = NULL;
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}
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int data = level->getData(xt, yt, zt);
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int dir = data & 0x3;
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@@ -498,16 +498,16 @@ HitResult *StairTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *
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for(unsigned int j = 0; j < DEAD_SPACE_COLUMN_COUNT; ++j)
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{
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results[deadSpaces[j]] = nullptr;
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results[deadSpaces[j]] = NULL;
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}
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HitResult *closest = nullptr;
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HitResult *closest = NULL;
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double closestDist = 0;
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for (unsigned int i = 0; i < 8; ++i)
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{
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HitResult *result = results[i];
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if (result != nullptr)
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if (result != NULL)
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{
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double dist = result->pos->distanceToSqr(b);
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