Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -81,7 +81,7 @@ void Squid::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
int count = random->nextInt(3 + playerBonusLevel) + 1;
for (int i = 0; i < count; i++)
{
spawnAtLocation(std::make_shared<ItemInstance>(Item::dye_powder, 1, DyePowderItem::BLACK), 0.0f);
spawnAtLocation(shared_ptr<ItemInstance>( new ItemInstance(Item::dye_powder, 1, DyePowderItem::BLACK) ), 0.0f);
}
}
@@ -140,10 +140,10 @@ void Squid::aiStep()
double horizontalMovement = sqrt(xd * xd + zd * zd);
yBodyRot += ((-static_cast<float>(atan2(xd, zd)) * 180 / PI) - yBodyRot) * 0.1f;
yBodyRot += ((-(float) atan2(xd, zd) * 180 / PI) - yBodyRot) * 0.1f;
yRot = yBodyRot;
zBodyRot = zBodyRot + (float) PI * rotateSpeed * 1.5f;
xBodyRot += ((-static_cast<float>(atan2(horizontalMovement, yd)) * 180 / PI) - xBodyRot) * 0.1f;
xBodyRot += ((-(float) atan2(horizontalMovement, yd) * 180 / PI) - xBodyRot) * 0.1f;
}
else
{