Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -50,7 +50,7 @@ bool SpikeFeature::place(Level *level, Random *random, int x, int y, int z)
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} else break;
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}
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shared_ptr<EnderCrystal> enderCrystal = std::make_shared<EnderCrystal>(level);
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shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level));
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enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0);
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level->addEntity(enderCrystal);
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level->setTileAndData(x, y + hh, z, Tile::unbreakable_Id, 0, Tile::UPDATE_CLIENTS);
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@@ -168,7 +168,7 @@ bool SpikeFeature::placeWithIndex(Level *level, Random *random, int x, int y, in
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}
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}
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shared_ptr<EnderCrystal> enderCrystal = std::make_shared<EnderCrystal>(level);
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shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level));
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enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0);
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level->addEntity(enderCrystal);
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placeBlock(level, x, y + hh, z, Tile::unbreakable_Id, 0);
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