Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -50,7 +50,7 @@ bool SpikeFeature::place(Level *level, Random *random, int x, int y, int z)
} else break;
}
shared_ptr<EnderCrystal> enderCrystal = std::make_shared<EnderCrystal>(level);
shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level));
enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0);
level->addEntity(enderCrystal);
level->setTileAndData(x, y + hh, z, Tile::unbreakable_Id, 0, Tile::UPDATE_CLIENTS);
@@ -168,7 +168,7 @@ bool SpikeFeature::placeWithIndex(Level *level, Random *random, int x, int y, in
}
}
shared_ptr<EnderCrystal> enderCrystal = std::make_shared<EnderCrystal>(level);
shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level));
enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0);
level->addEntity(enderCrystal);
placeBlock(level, x, y + hh, z, Tile::unbreakable_Id, 0);