Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -48,7 +48,7 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play
shared_ptr<TileEntity> skullTE = level->getTileEntity(x, y, z);
shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(skullTE);
if (skull != nullptr)
if (skull != NULL)
{
wstring extra = L"";
if (instance->hasTag() && instance->getTag()->contains(L"SkullOwner"))
@@ -57,7 +57,7 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play
}
skull->setSkullType(instance->getAuxValue(), extra);
skull->setRotation(rot);
static_cast<SkullTile *>(Tile::skull)->checkMobSpawn(level, x, y, z, skull);
((SkullTile *) Tile::skull)->checkMobSpawn(level, x, y, z, skull);
}
instance->count--;