Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -48,7 +48,7 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play
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shared_ptr<TileEntity> skullTE = level->getTileEntity(x, y, z);
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shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(skullTE);
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if (skull != nullptr)
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if (skull != NULL)
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{
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wstring extra = L"";
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if (instance->hasTag() && instance->getTag()->contains(L"SkullOwner"))
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@@ -57,7 +57,7 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play
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}
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skull->setSkullType(instance->getAuxValue(), extra);
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skull->setRotation(rot);
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static_cast<SkullTile *>(Tile::skull)->checkMobSpawn(level, x, y, z, skull);
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((SkullTile *) Tile::skull)->checkMobSpawn(level, x, y, z, skull);
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}
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instance->count--;
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