Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -72,7 +72,7 @@ int Silverfish::getDeathSound()
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bool Silverfish::hurt(DamageSource *source, float dmg)
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{
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if (isInvulnerable()) return false;
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if (lookForFriends <= 0 && (dynamic_cast<EntityDamageSource *>(source) != nullptr || source == DamageSource::magic))
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if (lookForFriends <= 0 && (dynamic_cast<EntityDamageSource *>(source) != NULL || source == DamageSource::magic))
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{
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// look for friends
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lookForFriends = 20;
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@@ -173,7 +173,7 @@ void Silverfish::serverAiStep()
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}
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}
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if (attackTarget == nullptr && !isPathFinding())
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if (attackTarget == NULL && !isPathFinding())
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{
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// if the silverfish isn't doing anything special, it will merge
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// with any rock tile it is nearby
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@@ -193,7 +193,7 @@ void Silverfish::serverAiStep()
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}
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}
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else if (attackTarget != nullptr && !isPathFinding())
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else if (attackTarget != NULL && !isPathFinding())
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{
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attackTarget = nullptr;
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}
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@@ -216,7 +216,7 @@ bool Silverfish::canSpawn()
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if (Monster::canSpawn())
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{
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shared_ptr<Player> nearestPlayer = level->getNearestPlayer(shared_from_this(), 5.0);
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return nearestPlayer == nullptr;
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return nearestPlayer == NULL;
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}
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return false;
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}
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