Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -93,7 +93,7 @@ shared_ptr<Packet> SignTileEntity::getUpdatePacket()
{
copy[i] = m_wsmessages[i];
}
return std::make_shared<SignUpdatePacket>(x, y, z, m_bVerified, m_bCensored, copy);
return shared_ptr<SignUpdatePacket>( new SignUpdatePacket(x, y, z, m_bVerified, m_bCensored, copy) );
}
bool SignTileEntity::isEditable()
@@ -181,7 +181,7 @@ void SignTileEntity::SetMessage(int iIndex,wstring &wsText)
int SignTileEntity::StringVerifyCallback(LPVOID lpParam,STRING_VERIFY_RESPONSE *pResults)
{
// results will be in m_pStringVerifyResponse
SignTileEntity *pClass=static_cast<SignTileEntity *>(lpParam);
SignTileEntity *pClass=(SignTileEntity *)lpParam;
pClass->m_bVerified=true;
pClass->m_bCensored=false;
@@ -195,7 +195,7 @@ int SignTileEntity::StringVerifyCallback(LPVOID lpParam,STRING_VERIFY_RESPONSE *
if(!pClass->level->isClientSide)
{
ServerLevel *serverLevel = static_cast<ServerLevel *>(pClass->level);
ServerLevel *serverLevel = (ServerLevel *)pClass->level;
// 4J Stu - This callback gets called on the main thread, but tried to access things on the server thread. Change to go through the protected method.
//pClass->level->sendTileUpdated(pClass->x, pClass->y, pClass->z);
serverLevel->queueSendTileUpdate(pClass->x, pClass->y, pClass->z);
@@ -207,7 +207,7 @@ int SignTileEntity::StringVerifyCallback(LPVOID lpParam,STRING_VERIFY_RESPONSE *
// 4J Added
shared_ptr<TileEntity> SignTileEntity::clone()
{
shared_ptr<SignTileEntity> result = std::make_shared<SignTileEntity>();
shared_ptr<SignTileEntity> result = shared_ptr<SignTileEntity>( new SignTileEntity() );
TileEntity::clone(result);
result->m_wsmessages[0] = m_wsmessages[0];