Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -70,7 +70,7 @@ void SharedMonsterAttributes::loadAttributes(BaseAttributeMap *attributes, ListT
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CompoundTag *tag = list->get(i);
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AttributeInstance *instance = attributes->getInstance(static_cast<eATTRIBUTE_ID>(tag->getInt(L"ID")));
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if (instance != nullptr)
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if (instance != NULL)
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{
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loadAttribute(instance, tag);
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}
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@@ -93,7 +93,7 @@ void SharedMonsterAttributes::loadAttribute(AttributeInstance *instance, Compoun
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{
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AttributeModifier *modifier = loadAttributeModifier(list->get(i));
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AttributeModifier *old = instance->getModifier(modifier->getId());
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if (old != nullptr) instance->removeModifier(old);
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if (old != NULL) instance->removeModifier(old);
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instance->addModifier(modifier);
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}
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}
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@@ -101,6 +101,6 @@ void SharedMonsterAttributes::loadAttribute(AttributeInstance *instance, Compoun
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AttributeModifier *SharedMonsterAttributes::loadAttributeModifier(CompoundTag *tag)
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{
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eMODIFIER_ID id = static_cast<eMODIFIER_ID>(tag->getInt(L"UUID"));
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eMODIFIER_ID id = (eMODIFIER_ID)tag->getInt(L"UUID");
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return new AttributeModifier(id, tag->getDouble(L"Amount"), tag->getInt(L"Operation"));
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}
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