Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -17,9 +17,9 @@ void SetEntityMotionPacket::_init(int id, double xd, double yd, double zd)
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if (xd > m) xd = m;
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if (yd > m) yd = m;
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if (zd > m) zd = m;
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xa = static_cast<int>(xd * 8000.0);
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ya = static_cast<int>(yd * 8000.0);
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za = static_cast<int>(zd * 8000.0);
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xa = (int) (xd * 8000.0);
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ya = (int) (yd * 8000.0);
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za = (int) (zd * 8000.0);
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// 4J - if we could transmit this as bytes (in 1/16 accuracy) then flag to do so
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if( ( xa >= (-128 * 16 ) ) && ( ya >= (-128 * 16 ) ) && ( za >= (-128 * 16 ) ) &&
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( xa < (128 * 16 ) ) && ( ya < (128 * 16 ) ) && ( za < (128 * 16 ) ) )
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@@ -53,9 +53,9 @@ void SetEntityMotionPacket::read(DataInputStream *dis) //throws IOException
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id = idAndFlag & 0x07ff;
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if( idAndFlag & 0x0800 )
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{
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xa = static_cast<int>(dis->readByte());
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ya = static_cast<int>(dis->readByte());
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za = static_cast<int>(dis->readByte());
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xa = (int)dis->readByte();
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ya = (int)dis->readByte();
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za = (int)dis->readByte();
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xa = ( xa << 24 ) >> 24;
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ya = ( ya << 24 ) >> 24;
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za = ( za << 24 ) >> 24;
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