Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -17,9 +17,9 @@ void SetEntityMotionPacket::_init(int id, double xd, double yd, double zd)
if (xd > m) xd = m;
if (yd > m) yd = m;
if (zd > m) zd = m;
xa = static_cast<int>(xd * 8000.0);
ya = static_cast<int>(yd * 8000.0);
za = static_cast<int>(zd * 8000.0);
xa = (int) (xd * 8000.0);
ya = (int) (yd * 8000.0);
za = (int) (zd * 8000.0);
// 4J - if we could transmit this as bytes (in 1/16 accuracy) then flag to do so
if( ( xa >= (-128 * 16 ) ) && ( ya >= (-128 * 16 ) ) && ( za >= (-128 * 16 ) ) &&
( xa < (128 * 16 ) ) && ( ya < (128 * 16 ) ) && ( za < (128 * 16 ) ) )
@@ -53,9 +53,9 @@ void SetEntityMotionPacket::read(DataInputStream *dis) //throws IOException
id = idAndFlag & 0x07ff;
if( idAndFlag & 0x0800 )
{
xa = static_cast<int>(dis->readByte());
ya = static_cast<int>(dis->readByte());
za = static_cast<int>(dis->readByte());
xa = (int)dis->readByte();
ya = (int)dis->readByte();
za = (int)dis->readByte();
xa = ( xa << 24 ) >> 24;
ya = ( ya << 24 ) >> 24;
za = ( za << 24 ) >> 24;