Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -17,7 +17,7 @@ AttributeInstance *ServersideAttributeMap::getInstance(eATTRIBUTE_ID id)
// 4J: Removed legacy name
// If we didn't find it, search by legacy name
/*if (result == nullptr)
/*if (result == NULL)
{
auto it = attributesByLegacy.find(name);
if(it != attributesByLegacy.end())
@@ -43,7 +43,7 @@ AttributeInstance *ServersideAttributeMap::registerAttribute(Attribute *attribut
// 4J: Removed legacy name
// If this is a ranged attribute also add to legacy name map
/*RangedAttribute *rangedAttribute = dynamic_cast<RangedAttribute*>(attribute);
if (rangedAttribute != nullptr && rangedAttribute->getImportLegacyName() != L"")
if (rangedAttribute != NULL && rangedAttribute->getImportLegacyName() != L"")
{
attributesByLegacy.insert(std::pair<wstring, AttributeInstance*>(rangedAttribute->getImportLegacyName(), instance));
}*/
@@ -69,7 +69,7 @@ unordered_set<AttributeInstance *> *ServersideAttributeMap::getSyncableAttribute
unordered_set<AttributeInstance *> *result = new unordered_set<AttributeInstance *>();
vector<AttributeInstance *> atts;
getAttributes(atts);
for (size_t i = 0; i < atts.size(); i++)
for (int i = 0; i < atts.size(); i++)
{
AttributeInstance *instance = atts.at(i);