Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -35,7 +35,7 @@ ScatteredFeaturePieces::ScatteredFeaturePiece::ScatteredFeaturePiece(Random *ran
orientation = random->nextInt(4);
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
if( levelGenOptions != nullptr )
if( levelGenOptions != NULL )
{
int tempOrientation = 0;
if(levelGenOptions->isFeatureChunk(west>>4,north>>4,StructureFeature::eFeature_Temples, &tempOrientation) )
@@ -737,9 +737,9 @@ bool ScatteredFeaturePieces::SwamplandHut::postProcess(Level *level, Random *ran
{
spawnedWitch = true;
shared_ptr<Witch> witch = std::make_shared<Witch>(level);
shared_ptr<Witch> witch = shared_ptr<Witch>( new Witch(level) );
witch->moveTo(wx + .5, wy, wz + .5, 0, 0);
witch->finalizeMobSpawn(nullptr);
witch->finalizeMobSpawn(NULL);
level->addEntity(witch);
}
}