Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -17,7 +17,7 @@ const wstring Sapling::TEXTURE_NAMES[] = {L"sapling", L"sapling_spruce", L"sapli
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Sapling::Sapling(int id) : Bush( id )
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{
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this->updateDefaultShape();
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icons = nullptr;
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icons = NULL;
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}
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// 4J Added override
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@@ -65,7 +65,7 @@ void Sapling::growTree(Level *level, int x, int y, int z, Random *random)
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{
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int data = level->getData(x, y, z) & TYPE_MASK;
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Feature *f = nullptr;
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Feature *f = NULL;
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int ox = 0, oz = 0;
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bool multiblock = false;
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@@ -93,12 +93,12 @@ void Sapling::growTree(Level *level, int x, int y, int z, Random *random)
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break;
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}
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}
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if (f != nullptr)
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if (f != NULL)
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{
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break;
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}
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}
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if (f == nullptr)
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if (f == NULL)
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{
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ox = oz = 0;
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f = new TreeFeature(true, 4 + random->nextInt(7), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF, false);
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@@ -138,7 +138,7 @@ void Sapling::growTree(Level *level, int x, int y, int z, Random *random)
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level->setTileAndData(x, y, z, id, data, Tile::UPDATE_NONE);
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}
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}
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if( f != nullptr )
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if( f != NULL )
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delete f;
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}
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