Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -17,9 +17,9 @@ RunAroundLikeCrazyGoal::RunAroundLikeCrazyGoal(EntityHorse *mob, double speedMod
bool RunAroundLikeCrazyGoal::canUse()
{
if (horse->isTamed() || horse->rider.lock() == nullptr) return false;
if (horse->isTamed() || horse->rider.lock() == NULL) return false;
Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast<PathfinderMob>(horse->shared_from_this()), 5, 4);
if (pos == nullptr) return false;
if (pos == NULL) return false;
posX = pos->x;
posY = pos->y;
posZ = pos->z;
@@ -33,7 +33,7 @@ void RunAroundLikeCrazyGoal::start()
bool RunAroundLikeCrazyGoal::canContinueToUse()
{
return !horse->getNavigation()->isDone() && horse->rider.lock() != nullptr;
return !horse->getNavigation()->isDone() && horse->rider.lock() != NULL;
}
void RunAroundLikeCrazyGoal::tick()