Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -60,13 +60,13 @@ void ResultSlot::onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carr
for (unsigned int i = 0; i < craftSlots->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = craftSlots->getItem(i);
if (item != nullptr)
if (item != NULL)
{
craftSlots->removeItem(i, 1);
if (item->getItem()->hasCraftingRemainingItem())
{
shared_ptr<ItemInstance> craftResult = std::make_shared<ItemInstance>(item->getItem()->getCraftingRemainingItem());
shared_ptr<ItemInstance> craftResult = shared_ptr<ItemInstance>(new ItemInstance(item->getItem()->getCraftingRemainingItem()));
/*
* Try to place this in the player's inventory (See we.java for new method)
@@ -77,7 +77,7 @@ void ResultSlot::onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carr
}
// If this slot is now empty, place it there (current behavior)
if (craftSlots->getItem(i) == nullptr)
if (craftSlots->getItem(i) == NULL)
{
craftSlots->setItem(i, craftResult);
}