Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -25,10 +25,10 @@ RedStoneDustTile::RedStoneDustTile(int id) : Tile(id, Material::decoration,isSol
updateDefaultShape();
iconCross = nullptr;
iconLine = nullptr;
iconCrossOver = nullptr;
iconLineOver = nullptr;
iconCross = NULL;
iconLine = NULL;
iconCrossOver = NULL;
iconLineOver = NULL;
}
// 4J Added override
@@ -39,7 +39,7 @@ void RedStoneDustTile::updateDefaultShape()
AABB *RedStoneDustTile::getAABB(Level *level, int x, int y, int z)
{
return nullptr;
return NULL;
}
bool RedStoneDustTile::isSolidRender(bool isServerLevel)
@@ -409,5 +409,5 @@ Icon *RedStoneDustTile::getTexture(const wstring &name)
if (name.compare(TEXTURE_LINE) == 0) return Tile::redStoneDust->iconLine;
if (name.compare(TEXTURE_CROSS_OVERLAY) == 0) return Tile::redStoneDust->iconCrossOver;
if (name.compare(TEXTURE_LINE_OVERLAY) == 0) return Tile::redStoneDust->iconLineOver;
return nullptr;
return NULL;
}