Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -25,7 +25,7 @@ ReadOnlyChunkCache::~ReadOnlyChunkCache()
bool ReadOnlyChunkCache::hasChunk(int x, int z)
{
int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
return chunks[slot] != nullptr && (chunks[slot]->isAt(x, z));
return chunks[slot] != NULL && (chunks[slot]->isAt(x, z));
}
LevelChunk *ReadOnlyChunkCache::create(int x, int z)
@@ -41,7 +41,7 @@ LevelChunk *ReadOnlyChunkCache::getChunk(int x, int z)
if (!hasChunk(x, z))
{
LevelChunk *newChunk = load(x, z);
if (newChunk == nullptr)
if (newChunk == NULL)
{
newChunk = new EmptyLevelChunk(level, emptyPixels, x, z);
}
@@ -91,10 +91,10 @@ wstring ReadOnlyChunkCache::gatherStats()
vector<Biome::MobSpawnerData *> *ReadOnlyChunkCache::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
{
return nullptr;
return NULL;
}
TilePos *ReadOnlyChunkCache::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
{
return nullptr;
return NULL;
}